Camden Dixie O'Brien
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8725f3082c
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Create shadow framebuffer
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2025-10-04 14:59:32 +01:00 |
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Camden Dixie O'Brien
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da10aaab41
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Create shadow map image
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2025-10-04 14:50:53 +01:00 |
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Camden Dixie O'Brien
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cffe42e72b
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Create shadow render pass
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2025-10-04 14:49:40 +01:00 |
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Camden Dixie O'Brien
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aa2fc4a41a
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Create function for image creation
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2025-10-04 14:25:14 +01:00 |
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Camden Dixie O'Brien
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2cf4f6832d
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Pre-multiply V and P matrices
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2025-10-04 14:10:00 +01:00 |
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Camden Dixie O'Brien
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e7f4f4b51d
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Combine render functions into single gpu_render()
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2025-10-04 11:51:53 +01:00 |
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Camden Dixie O'Brien
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bf2e49a1eb
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Adjust light direction and view angle
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2025-10-04 01:03:04 +01:00 |
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Camden Dixie O'Brien
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1009952a7b
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Add floor
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2025-10-04 01:02:55 +01:00 |
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Camden Dixie O'Brien
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c24d3f4f27
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Move some things around to prepare for multiple pipelines
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2025-10-04 00:26:43 +01:00 |
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Camden Dixie O'Brien
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ea82627695
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Send view and project matrices in push constant
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2025-10-03 23:42:54 +01:00 |
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Camden Dixie O'Brien
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f3aa7435ec
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Restructure things a little to enable multiple models
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2025-10-03 22:33:11 +01:00 |
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Camden Dixie O'Brien
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4c3fe8d8f7
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Handle skipped keyframes
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2025-10-02 17:42:25 +01:00 |
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Camden Dixie O'Brien
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7bc84e9465
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Tweak model transform so walking looks right
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2025-10-02 17:42:06 +01:00 |
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Camden Dixie O'Brien
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f4096b5a07
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Implement linear interpolation between animation keyframes
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2025-10-02 17:28:03 +01:00 |
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Camden Dixie O'Brien
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381890892b
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Implement step-wise animation locked to time series
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2025-10-02 15:49:42 +01:00 |
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Camden Dixie O'Brien
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4c94812b48
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Implement basic keyframe-per-frame animation
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2025-10-02 15:32:46 +01:00 |
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Camden Dixie O'Brien
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2a603dc364
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Rework bone and animation structure
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2025-10-02 15:32:46 +01:00 |
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Camden Dixie O'Brien
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ffa0beb55a
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Load animation data into model
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2025-10-02 12:42:09 +01:00 |
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Camden Dixie O'Brien
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f24a920e66
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Implement animation info extraction form glTF JSON
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2025-10-02 03:59:17 +01:00 |
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Camden Dixie O'Brien
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7243b51149
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Apply skinning matrix in vertex shader
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2025-10-02 03:59:16 +01:00 |
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Camden Dixie O'Brien
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16c4fe3704
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Fix mixed up image counts
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2025-10-02 03:59:16 +01:00 |
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Camden Dixie O'Brien
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3806fa97a3
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Fix incorrect index data size
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2025-10-02 03:59:16 +01:00 |
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Camden Dixie O'Brien
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8bd595989d
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Load bone matrices for each frame
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2025-10-02 03:59:16 +01:00 |
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Camden Dixie O'Brien
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74309be52c
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Add uniform descriptor for bone matrices
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2025-10-02 03:59:16 +01:00 |
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Camden Dixie O'Brien
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e42986adc3
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Create buffer for bone matrices
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2025-10-02 03:59:16 +01:00 |
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Camden Dixie O'Brien
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1aaf5a53b8
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Add input bindings for bone indices and weights
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2025-10-02 03:59:16 +01:00 |
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Camden Dixie O'Brien
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998d5e88e1
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Implement bone matrix computation
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2025-10-01 21:05:52 +01:00 |
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Camden Dixie O'Brien
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e81061ad22
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Check parent bones come before child bones
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2025-10-01 14:41:46 +01:00 |
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Camden Dixie O'Brien
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ec29f44db0
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Load inverse bind matrices into model
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2025-10-01 14:28:05 +01:00 |
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Camden Dixie O'Brien
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2e1a604d7b
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Load bones, bone indices and weights into model
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2025-10-01 13:59:19 +01:00 |
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Camden Dixie O'Brien
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955f606fb5
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Tidy up GLB loading a little
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2025-10-01 10:50:30 +01:00 |
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Camden Dixie O'Brien
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6454098c6a
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Load joint info from GLB
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2025-10-01 10:50:30 +01:00 |
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Camden Dixie O'Brien
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221d68906d
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Implement basic GLB model loading
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2025-10-01 10:50:30 +01:00 |
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Camden Dixie O'Brien
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4249023d33
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Add mat4_t casts to matrix macros
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2025-10-01 10:50:30 +01:00 |
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Camden Dixie O'Brien
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d221bb6c07
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Move Utah teapot model reading code into dedicated module
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2025-10-01 10:50:30 +01:00 |
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Camden Dixie O'Brien
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9f56e2a614
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Enable back-face culling
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2025-09-29 17:11:32 +01:00 |
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Camden Dixie O'Brien
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4c6015cbc9
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Reanme SWAPCHAIN_IMG_BUFFER_SIZE to MAX_FRAMES_IN_FLIGHT
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2025-09-29 17:11:32 +01:00 |
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Camden Dixie O'Brien
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e75498ff71
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Switch to using uniform buffer for MVP matrices
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2025-09-29 17:11:32 +01:00 |
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Camden Dixie O'Brien
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f82f829980
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Add model files to .gitignore
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2025-09-29 17:11:32 +01:00 |
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Camden Dixie O'Brien
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32a31a729f
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Implement lambertian shading w/ directional light
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2025-09-29 12:16:14 +01:00 |
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Camden Dixie O'Brien
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620cf7606b
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Implement Utah teapot model loading
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2025-09-29 12:16:10 +01:00 |
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Camden Dixie O'Brien
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f546f27a42
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Create linear algebra module
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2025-09-28 13:57:09 +01:00 |
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Camden Dixie O'Brien
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74f15dd132
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Define lookat() function for computing view matrices
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2025-09-28 12:47:18 +01:00 |
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Camden Dixie O'Brien
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59f584d1d4
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Use struct for mat4_t instead of array
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2025-09-28 01:46:59 +01:00 |
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Camden Dixie O'Brien
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6a5dba2600
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Use struct for vec3_t instead of array
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2025-09-27 22:53:52 +01:00 |
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Camden Dixie O'Brien
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7f4dffc7fb
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Switch to 3D geometry
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2025-09-27 18:20:02 +01:00 |
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Camden Dixie O'Brien
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4180c4549b
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Add depth buffering
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2025-09-27 18:19:38 +01:00 |
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Camden Dixie O'Brien
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d7d2462835
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Add x, y, z keys to change rotation axis
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2025-09-27 15:50:05 +01:00 |
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Camden Dixie O'Brien
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f265d3777d
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Add ROT_X and ROT_Z macros
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2025-09-27 14:43:25 +01:00 |
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Camden Dixie O'Brien
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d1f29580ae
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Implement perspective projection matrix computation
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2025-09-27 14:18:32 +01:00 |
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Camden Dixie O'Brien
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3d10fe76ce
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Add MVP projection passed through push constant
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2025-09-27 14:18:32 +01:00 |
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Camden Dixie O'Brien
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c770895217
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Use indexed drawing
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2025-09-26 14:30:38 +01:00 |
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Camden Dixie O'Brien
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6d8fdb2f8c
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Switch to using staging buffer for vertex data
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2025-09-26 14:30:38 +01:00 |
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Camden Dixie O'Brien
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b2b1a256fe
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Create procedure for setting up GPU buffers
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2025-09-26 14:30:38 +01:00 |
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Camden Dixie O'Brien
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d4214941b1
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Separate vulkan code into gpu module
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2025-09-26 14:30:38 +01:00 |
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Camden Dixie O'Brien
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51c01a2f9e
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Pass vertices through buffer instead of hard-coding
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2025-09-25 18:21:29 +01:00 |
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Camden Dixie O'Brien
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cf7a0f099a
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Create Vulkan demo
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2025-09-25 17:17:52 +01:00 |
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