Adjust light direction and view angle

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Camden Dixie O'Brien committed 2025-10-04 01:03:04 +01:00
1 parent 1009952a7b
commit bf2e49a1eb
2 files changed
+4 -4

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+1 -1
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@@ -1,7 +1,7 @@
#version 450
float ambient = 0.05;
vec3 light_dir = normalize(vec3(2, 1, -1));
vec3 light_dir = normalize(vec3(2, 2, -1));
vec3 base_colour = vec3(1.0, 0.94, 0.8);
layout(location = 0) in vec3 frag_normal;
+3 -3
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@@ -60,11 +60,11 @@ int main(int argc, char *argv[])
// Initialise animation
animation_state_t anim = animation_init(&model);
const vec3_t cam = { 0, 4, -4 };
const vec3_t tgt = { 0, 0.5, 0 };
const vec3_t cam = { 0, 4, -8 };
const vec3_t tgt = { 0, 0, 0 };
const vp_t vp = {
.view = mat4_lookat(cam, tgt, (vec3_t) { 0, 1, 0 }),
.proj = mat4_perspective((float)W / H, PI / 8, 0.1, 10.0),
.proj = mat4_perspective((float)W / H, PI / 8, 0.1, 100.0),
};
mat4_t transform1 = mat4_mul(
MAT4_TRANSLATE(1, 0, 0),