Combine render functions into single gpu_render()

This commit is contained in:
Camden Dixie O'Brien committed 2025-10-04 11:51:53 +01:00
1 parent bf2e49a1eb
commit e7f4f4b51d
3 files changed
+62 -74

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+25 -34
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@@ -795,8 +795,6 @@ void gpu_init(gpu_ctx_t *ctx, GLFWwindow *window, const char *name)
ctx->dev, &transient_cmd_pool_config, nullptr,
&ctx->transient_cmd_pool);
assert(result == VK_SUCCESS);
ctx->active_img_index = UINT32_MAX;
}
void gpu_cleanup(const gpu_ctx_t *ctx)
@@ -957,7 +955,10 @@ void gpu_model_cleanup(const gpu_ctx_t *ctx, const gpu_model_t *model)
vkFreeMemory(ctx->dev, model->vertex_mem, nullptr);
}
void gpu_render_begin(gpu_ctx_t *ctx, vp_t vp)
void gpu_render(
const gpu_ctx_t *ctx, vp_t vp, size_t model_count,
const gpu_model_t *models, const mat4_t **bone_matrices,
const mat4_t *model_transforms)
{
VkResult result;
@@ -966,9 +967,10 @@ void gpu_render_begin(gpu_ctx_t *ctx, vp_t vp)
vkResetFences(ctx->dev, 1, &ctx->in_flight);
// Aquire image from swapchain
uint32_t curr_img;
result = vkAcquireNextImageKHR(
ctx->dev, ctx->swapchain, UINT64_MAX, ctx->img_avail, VK_NULL_HANDLE,
&ctx->active_img_index);
&curr_img);
assert(result == VK_SUCCESS);
// Reset command buffer, then begin writing
@@ -986,7 +988,7 @@ void gpu_render_begin(gpu_ctx_t *ctx, vp_t vp)
VkRenderPassBeginInfo render_pass_begin = {
.sType = VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO,
.renderPass = ctx->render_pass,
.framebuffer = ctx->framebuffers[ctx->active_img_index],
.framebuffer = ctx->framebuffers[curr_img],
.renderArea.extent = ctx->swapchain_extent,
.clearValueCount = 2,
.pClearValues = clear_values,
@@ -1002,40 +1004,31 @@ void gpu_render_begin(gpu_ctx_t *ctx, vp_t vp)
0, sizeof(vp_t), &vp);
vkCmdDraw(ctx->cmd_buf, 4, 1, 0, 0);
// Draw models
vkCmdBindPipeline(
ctx->cmd_buf, VK_PIPELINE_BIND_POINT_GRAPHICS, ctx->model_pipeline);
vkCmdPushConstants(
ctx->cmd_buf, ctx->model_pipeline_layout, VK_SHADER_STAGE_VERTEX_BIT,
0, sizeof(vp_t), &vp);
}
for (unsigned i = 0; i < model_count; ++i) {
models[i].transform_ptr[curr_img] = model_transforms[i];
memcpy(
models[i].bone_ptr + (models[i].bone_count * curr_img),
bone_matrices[i], models[i].bone_count * sizeof(mat4_t));
void gpu_render_model(
const gpu_ctx_t *ctx, const gpu_model_t *model,
const mat4_t *bone_matrices, mat4_t transform)
{
assert(ctx->active_img_index < ctx->swapchain_img_count);
vkCmdBindVertexBuffers(
ctx->cmd_buf, 0, 1, &models[i].vertex_buf,
&(VkDeviceSize) { 0 });
vkCmdBindIndexBuffer(
ctx->cmd_buf, models[i].index_buf, 0, VK_INDEX_TYPE_UINT16);
model->transform_ptr[ctx->active_img_index] = transform;
memcpy(
model->bone_ptr + (model->bone_count * ctx->active_img_index),
bone_matrices, model->bone_count * sizeof(mat4_t));
vkCmdBindDescriptorSets(
ctx->cmd_buf, VK_PIPELINE_BIND_POINT_GRAPHICS,
ctx->model_pipeline_layout, 0, 1, models[i].desc_sets + curr_img,
0, nullptr);
vkCmdBindVertexBuffers(
ctx->cmd_buf, 0, 1, &model->vertex_buf, &(VkDeviceSize) { 0 });
vkCmdBindIndexBuffer(
ctx->cmd_buf, model->index_buf, 0, VK_INDEX_TYPE_UINT16);
vkCmdBindDescriptorSets(
ctx->cmd_buf, VK_PIPELINE_BIND_POINT_GRAPHICS,
ctx->model_pipeline_layout, 0, 1,
model->desc_sets + ctx->active_img_index, 0, nullptr);
vkCmdDrawIndexed(ctx->cmd_buf, model->index_count, 1, 0, 0, 0);
}
void gpu_render_submit(gpu_ctx_t *ctx)
{
VkResult result;
vkCmdDrawIndexed(ctx->cmd_buf, models[i].index_count, 1, 0, 0, 0);
}
// Finish render pass and end writing to command buffer
vkCmdEndRenderPass(ctx->cmd_buf);
@@ -1065,10 +1058,8 @@ void gpu_render_submit(gpu_ctx_t *ctx)
.pWaitSemaphores = &ctx->render_fin,
.swapchainCount = 1,
.pSwapchains = &ctx->swapchain,
.pImageIndices = &ctx->active_img_index,
.pImageIndices = &curr_img,
};
result = vkQueuePresentKHR(ctx->queue, &present_info);
assert(result == VK_SUCCESS);
ctx->active_img_index = UINT32_MAX;
}
+4 -6
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@@ -47,7 +47,6 @@ typedef struct {
VkDeviceMemory staging_mem;
void *staging_ptr;
VkCommandPool transient_cmd_pool;
uint32_t active_img_index;
} gpu_ctx_t;
typedef struct {
@@ -73,10 +72,9 @@ void gpu_model_load(
const gpu_ctx_t *ctx, const model_t *model, gpu_model_t *out);
void gpu_model_cleanup(const gpu_ctx_t *ctx, const gpu_model_t *model);
void gpu_render_begin(gpu_ctx_t *ctx, vp_t vp);
void gpu_render_model(
const gpu_ctx_t *ctx, const gpu_model_t *model,
const mat4_t *bone_matrices, mat4_t transform);
void gpu_render_submit(gpu_ctx_t *ctx);
void gpu_render(
const gpu_ctx_t *ctx, vp_t vp, size_t model_count,
const gpu_model_t *models, const mat4_t **bone_matrices,
const mat4_t *model_transforms);
#endif
+33 -34
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@@ -52,13 +52,10 @@ int main(int argc, char *argv[])
// Initialise GPU and load model
gpu_ctx_t gpu;
gpu_model_t gpu_model1, gpu_model2;
gpu_model_t gpu_models[2];
gpu_init(&gpu, window, "Foo");
gpu_model_load(&gpu, &model, &gpu_model1);
gpu_model_load(&gpu, &model, &gpu_model2);
// Initialise animation
animation_state_t anim = animation_init(&model);
gpu_model_load(&gpu, &model, gpu_models + 0);
gpu_model_load(&gpu, &model, gpu_models + 1);
const vec3_t cam = { 0, 4, -8 };
const vec3_t tgt = { 0, 0, 0 };
@@ -66,46 +63,48 @@ int main(int argc, char *argv[])
.view = mat4_lookat(cam, tgt, (vec3_t) { 0, 1, 0 }),
.proj = mat4_perspective((float)W / H, PI / 8, 0.1, 100.0),
};
mat4_t transform1 = mat4_mul(
MAT4_TRANSLATE(1, 0, 0),
(mat4_t) {
{ 0, 0, -1, 0 },
{ -1, 0, 0, 0 },
{ 0, 1, 0, 0 },
{ 0, 0, 0, 1 },
});
mat4_t transform2 = mat4_mul(
MAT4_TRANSLATE(2, 0, 0),
mat4_mul(
MAT4_ROTATE_Y(PI),
(mat4_t) {
{ 0, 0, -1, 0 },
{ -1, 0, 0, 0 },
{ 0, 1, 0, 0 },
{ 0, 0, 0, 1 },
}));
mat4_t transforms[] = {
mat4_mul(
MAT4_TRANSLATE(1, 0, 0),
(mat4_t) {
{ 0, 0, -1, 0 },
{ -1, 0, 0, 0 },
{ 0, 1, 0, 0 },
{ 0, 0, 0, 1 },
}),
mat4_mul(
MAT4_TRANSLATE(2, 0, 0),
mat4_mul(
MAT4_ROTATE_Y(PI),
(mat4_t) {
{ 0, 0, -1, 0 },
{ -1, 0, 0, 0 },
{ 0, 1, 0, 0 },
{ 0, 0, 0, 1 },
})),
};
const mat4_t rot1 = MAT4_ROTATE_Y(PI / 170);
const mat4_t rot2 = MAT4_ROTATE_Y(-PI / 340);
// Set up animation
animation_state_t anim = animation_init(&model);
animation_start(&anim, &model, 0);
while (!glfwWindowShouldClose(window)) {
glfwPollEvents();
transform1 = mat4_mul(rot1, transform1);
transform2 = mat4_mul(rot2, transform2);
transforms[0] = mat4_mul(MAT4_ROTATE_Y(PI / 170), transforms[0]);
transforms[1] = mat4_mul(MAT4_ROTATE_Y(-PI / 340), transforms[1]);
animation_update(&anim, &model, DT);
gpu_render_begin(&gpu, vp);
gpu_render_model(&gpu, &gpu_model1, anim.bone_matrices, transform1);
gpu_render_model(&gpu, &gpu_model2, anim.bone_matrices, transform2);
gpu_render_submit(&gpu);
const mat4_t *bone_matrices[]
= { anim.bone_matrices, anim.bone_matrices };
gpu_render(&gpu, vp, 2, gpu_models, bone_matrices, transforms);
}
// Clean up
animation_cleanup(&anim);
gpu_model_cleanup(&gpu, &gpu_model1);
gpu_model_cleanup(&gpu, &gpu_model2);
gpu_model_cleanup(&gpu, gpu_models + 0);
gpu_model_cleanup(&gpu, gpu_models + 1);
gpu_cleanup(&gpu);
model_cleanup(&model);
glfwDestroyWindow(window);