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gpu-renderer
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Camden Dixie O'Brien
e42986adc3
Create buffer for bone matrices
2025-10-02 03:59:16 +01:00
.gitignore
Add model files to .gitignore
2025-09-29 17:11:32 +01:00
animation.c
Implement bone matrix computation
2025-10-01 21:05:52 +01:00
animation.h
Implement bone matrix computation
2025-10-01 21:05:52 +01:00
CMakeLists.txt
Implement bone matrix computation
2025-10-01 21:05:52 +01:00
frag.glsl
Implement lambertian shading w/ directional light
2025-09-29 12:16:14 +01:00
gpu.c
Create buffer for bone matrices
2025-10-02 03:59:16 +01:00
gpu.h
Create buffer for bone matrices
2025-10-02 03:59:16 +01:00
linear_alg.c
Implement bone matrix computation
2025-10-01 21:05:52 +01:00
linear_alg.h
Implement bone matrix computation
2025-10-01 21:05:52 +01:00
main.c
Implement bone matrix computation
2025-10-01 21:05:52 +01:00
model_format_glb.c
Check parent bones come before child bones
2025-10-01 14:41:46 +01:00
model_format_glb.h
Implement basic GLB model loading
2025-10-01 10:50:30 +01:00
model_format_utah.c
Load bones, bone indices and weights into model
2025-10-01 13:59:19 +01:00
model_format_utah.h
Move Utah teapot model reading code into dedicated module
2025-10-01 10:50:30 +01:00
model.c
Load inverse bind matrices into model
2025-10-01 14:28:05 +01:00
model.h
Load inverse bind matrices into model
2025-10-01 14:28:05 +01:00
vert.glsl
Add input bindings for bone indices and weights
2025-10-02 03:59:16 +01:00
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C
95%
GLSL
3.5%
CMake
1.5%