This website requires JavaScript.
Explore
Help
Register
Sign In
cdo
/
gpu-renderer
Watch
1
Star
0
Fork
0
Code
Issues
Pull Requests
Actions
Packages
Projects
Releases
Wiki
Activity
47
Commits
1
Branch
0
Tags
f3aa7435ec442fd5faef1cfdd9a0bd698b72be8f
T
Code
Clone
HTTPS
Tea CLI
Open with VS Code
Open with VSCodium
Open with Intellij IDEA
Download ZIP
Download TAR.GZ
Download BUNDLE
Camden Dixie O'Brien
f3aa7435ec
Restructure things a little to enable multiple models
2025-10-03 22:33:11 +01:00
.gitignore
Add model files to .gitignore
2025-09-29 17:11:32 +01:00
animation.c
Handle skipped keyframes
2025-10-02 17:42:25 +01:00
animation.h
Implement linear interpolation between animation keyframes
2025-10-02 17:28:03 +01:00
CMakeLists.txt
Implement bone matrix computation
2025-10-01 21:05:52 +01:00
frag.glsl
Implement lambertian shading w/ directional light
2025-09-29 12:16:14 +01:00
gpu.c
Restructure things a little to enable multiple models
2025-10-03 22:33:11 +01:00
gpu.h
Restructure things a little to enable multiple models
2025-10-03 22:33:11 +01:00
linear_alg.c
Implement linear interpolation between animation keyframes
2025-10-02 17:28:03 +01:00
linear_alg.h
Implement linear interpolation between animation keyframes
2025-10-02 17:28:03 +01:00
main.c
Restructure things a little to enable multiple models
2025-10-03 22:33:11 +01:00
model_format_glb.c
Implement linear interpolation between animation keyframes
2025-10-02 17:28:03 +01:00
model_format_glb.h
Implement basic GLB model loading
2025-10-01 10:50:30 +01:00
model_format_utah.c
Load bones, bone indices and weights into model
2025-10-01 13:59:19 +01:00
model_format_utah.h
Move Utah teapot model reading code into dedicated module
2025-10-01 10:50:30 +01:00
model.c
Rework bone and animation structure
2025-10-02 15:32:46 +01:00
model.h
Implement linear interpolation between animation keyframes
2025-10-02 17:28:03 +01:00
vert.glsl
Apply skinning matrix in vertex shader
2025-10-02 03:59:16 +01:00
S
Description
No description provided
165
KiB
0
Stars
1
Watchers
0
Forks
Languages
C
95%
GLSL
3.5%
CMake
1.5%