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gpu-renderer
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381890892ba81038b4a47cd179bd9fa4a5ba3073
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Camden Dixie O'Brien
381890892b
Implement step-wise animation locked to time series
2025-10-02 15:49:42 +01:00
.gitignore
Add model files to .gitignore
2025-09-29 17:11:32 +01:00
animation.c
Implement step-wise animation locked to time series
2025-10-02 15:49:42 +01:00
animation.h
Implement step-wise animation locked to time series
2025-10-02 15:49:42 +01:00
CMakeLists.txt
Implement bone matrix computation
2025-10-01 21:05:52 +01:00
frag.glsl
Implement lambertian shading w/ directional light
2025-09-29 12:16:14 +01:00
gpu.c
Fix mixed up image counts
2025-10-02 03:59:16 +01:00
gpu.h
Load bone matrices for each frame
2025-10-02 03:59:16 +01:00
linear_alg.c
Implement bone matrix computation
2025-10-01 21:05:52 +01:00
linear_alg.h
Implement bone matrix computation
2025-10-01 21:05:52 +01:00
main.c
Implement step-wise animation locked to time series
2025-10-02 15:49:42 +01:00
model_format_glb.c
Rework bone and animation structure
2025-10-02 15:32:46 +01:00
model_format_glb.h
Implement basic GLB model loading
2025-10-01 10:50:30 +01:00
model_format_utah.c
Load bones, bone indices and weights into model
2025-10-01 13:59:19 +01:00
model_format_utah.h
Move Utah teapot model reading code into dedicated module
2025-10-01 10:50:30 +01:00
model.c
Rework bone and animation structure
2025-10-02 15:32:46 +01:00
model.h
Rework bone and animation structure
2025-10-02 15:32:46 +01:00
vert.glsl
Apply skinning matrix in vertex shader
2025-10-02 03:59:16 +01:00
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C
95%
GLSL
3.5%
CMake
1.5%