Use struct for mat4_t instead of array

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Camden Dixie O'Brien committed 2025-09-28 01:46:59 +01:00
1 parent 6a5dba2600
commit 59f584d1d4
2 files changed
+52 -53

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+8 -2
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@@ -6,12 +6,18 @@
#define SWAPCHAIN_IMG_BUFFER_SIZE 4
typedef float mat4_t[16];
typedef struct {
float x, y, z;
} vec3_t;
typedef struct {
float x, y, z, w;
} vec4_t;
typedef struct {
vec4_t x, y, z, w;
} mat4_t;
typedef struct {
vec3_t position;
vec3_t colour;
+44 -51
View File
@@ -31,55 +31,53 @@ typedef enum {
static axis_t rot_axis = AXIS_Y;
// clang-format off
#define ID \
{ \
1, 0, 0, 0, \
0, 1, 0, 0, \
0, 0, 1, 0, \
0, 0, 0, 1, \
{ 1, 0, 0, 0 }, \
{ 0, 1, 0, 0 }, \
{ 0, 0, 1, 0 }, \
{ 0, 0, 0, 1 }, \
}
#define SCALE(sf) \
{ \
sf, 0, 0, 0, \
0, sf, 0, 0, \
0, 0, sf, 0, \
0, 0, 0, 1, \
{ sf, 0, 0, 0 }, \
{ 0, sf, 0, 0 }, \
{ 0, 0, sf, 0 }, \
{ 0, 0, 0, 1 }, \
}
#define TRANSLATE(x, y, z) \
{ \
1, 0, 0, 0, \
0, 1, 0, 0, \
0, 0, 1, 0, \
x, y, z, 1, \
{ 1, 0, 0, 0 }, \
{ 0, 1, 0, 0 }, \
{ 0, 0, 1, 0 }, \
{ x, y, z, 1 }, \
}
#define ROT_X(a) \
{ \
1, 0, 0, 0, \
0, cosf(a), sinf(a), 0, \
0, -sinf(a), cosf(a), 0, \
0, 0, 0, 1, \
{ 1, 0, 0, 0 }, \
{ 0, cosf(a), sinf(a), 0 }, \
{ 0, -sinf(a), cosf(a), 0 }, \
{ 0, 0, 0, 1 }, \
}
#define ROT_Y(a) \
{ \
cosf(a), 0, -sinf(a), 0, \
0, 1, 0, 0, \
sinf(a), 0, cosf(a), 0, \
0, 0, 0, 1, \
{ cosf(a), 0, -sinf(a), 0 }, \
{ 0, 1, 0, 0 }, \
{ sinf(a), 0, cosf(a), 0 }, \
{ 0, 0, 0, 1 }, \
}
#define ROT_Z(a) \
{ \
cosf(a), sinf(a), 0, 0, \
-sinf(a), cosf(a), 0, 0, \
0, 0, 1, 0, \
0, 0, 0, 1, \
{ cosf(a), sinf(a), 0, 0 }, \
{ -sinf(a), cosf(a), 0, 0 }, \
{ 0, 0, 1, 0 }, \
{ 0, 0, 0, 1 }, \
}
// clang-format on
static void
key_callback(GLFWwindow *window, int key, int scancode, int action, int mods)
@@ -108,32 +106,29 @@ key_callback(GLFWwindow *window, int key, int scancode, int action, int mods)
}
}
static void mul(mat4_t out, const mat4_t left, const mat4_t right)
static mat4_t mul(mat4_t m, mat4_t n)
{
for (unsigned y = 0; y < 4; ++y) {
for (unsigned x = 0; x < 4; ++x) {
out[y + 4 * x] = 0;
for (unsigned i = 0; i < 4; ++i)
out[y + 4 * x] += left[y + 4 * i] * right[i + 4 * x];
}
}
#define ELEM(i, j) \
m.x.i *n.j.x + m.y.i *n.j.y + m.z.i *n.j.z + m.w.i *n.j.w
return (mat4_t) {
{ ELEM(x, x), ELEM(y, x), ELEM(z, x), ELEM(w, x) },
{ ELEM(x, y), ELEM(y, y), ELEM(z, y), ELEM(w, y) },
{ ELEM(x, z), ELEM(y, z), ELEM(z, z), ELEM(w, z) },
{ ELEM(x, w), ELEM(y, w), ELEM(z, w), ELEM(w, w) },
};
#undef MUL_ELEM
}
static void persp(mat4_t out, float aspect, float fov, float ncp, float fcp)
static mat4_t persp(float aspect, float fov, float ncp, float fcp)
{
const float r = 2 * ncp * tanf(fov / 2);
const float t = r * aspect;
// clang-format off
const mat4_t m = {
ncp / t, 0, 0, 0,
0, -ncp / r, 0, 0,
0, 0, fcp / (fcp - ncp), 1,
0, 0, -fcp * ncp / (fcp - ncp), 0,
return (mat4_t) {
{ ncp / t, 0, 0, 0 },
{ 0, -ncp / r, 0, 0 },
{ 0, 0, fcp / (fcp - ncp), 1 },
{ 0, 0, -fcp * ncp / (fcp - ncp), 0 },
};
// clang-format on
memcpy(out, m, sizeof(mat4_t));
}
int main()
@@ -163,8 +158,8 @@ int main()
mvp_t mvp = {
.model = SCALE(2),
.view = TRANSLATE(0, 0, 4.0),
.proj = persp((float)W / H, M_PI / 6, 0.1, 10.0),
};
persp(mvp.proj, (float)W / H, M_PI / 6, 0.1, 10.0);
const mat4_t rotx = ROT_X(M_PI / 128);
const mat4_t roty = ROT_Y(M_PI / 128);
@@ -173,17 +168,15 @@ int main()
while (!glfwWindowShouldClose(window)) {
glfwPollEvents();
mat4_t tmp;
memcpy(tmp, mvp.model, sizeof(mat4_t));
switch (rot_axis) {
case AXIS_X:
mul(mvp.model, rotx, tmp);
mvp.model = mul(rotx, mvp.model);
break;
case AXIS_Y:
mul(mvp.model, roty, tmp);
mvp.model = mul(roty, mvp.model);
break;
case AXIS_Z:
mul(mvp.model, rotz, tmp);
mvp.model = mul(rotz, mvp.model);
break;
}