This website requires JavaScript.
Explore
Help
Register
Sign In
cdo
/
gpu-renderer
Watch
1
Star
0
Fork
0
Code
Issues
Pull Requests
Actions
Packages
Projects
Releases
Wiki
Activity
55
Commits
1
Branch
0
Tags
cffe42e72b309a091d648d367a087bd2b9b4f6a3
T
Code
Clone
HTTPS
Tea CLI
Open with VS Code
Open with VSCodium
Open with Intellij IDEA
Download ZIP
Download TAR.GZ
Download BUNDLE
Camden Dixie O'Brien
cffe42e72b
Create shadow render pass
2025-10-04 14:49:40 +01:00
.gitignore
Add model files to .gitignore
2025-09-29 17:11:32 +01:00
animation.c
Handle skipped keyframes
2025-10-02 17:42:25 +01:00
animation.h
Implement linear interpolation between animation keyframes
2025-10-02 17:28:03 +01:00
CMakeLists.txt
Add floor
2025-10-04 01:02:55 +01:00
default-frag.glsl
Adjust light direction and view angle
2025-10-04 01:03:04 +01:00
floor-vert.glsl
Pre-multiply V and P matrices
2025-10-04 14:10:00 +01:00
gpu.c
Create shadow render pass
2025-10-04 14:49:40 +01:00
gpu.h
Create shadow render pass
2025-10-04 14:49:40 +01:00
linear_alg.c
Implement linear interpolation between animation keyframes
2025-10-02 17:28:03 +01:00
linear_alg.h
Implement linear interpolation between animation keyframes
2025-10-02 17:28:03 +01:00
main.c
Pre-multiply V and P matrices
2025-10-04 14:10:00 +01:00
model_format_glb.c
Implement linear interpolation between animation keyframes
2025-10-02 17:28:03 +01:00
model_format_glb.h
Implement basic GLB model loading
2025-10-01 10:50:30 +01:00
model_format_utah.c
Load bones, bone indices and weights into model
2025-10-01 13:59:19 +01:00
model_format_utah.h
Move Utah teapot model reading code into dedicated module
2025-10-01 10:50:30 +01:00
model-vert.glsl
Pre-multiply V and P matrices
2025-10-04 14:10:00 +01:00
model.c
Rework bone and animation structure
2025-10-02 15:32:46 +01:00
model.h
Implement linear interpolation between animation keyframes
2025-10-02 17:28:03 +01:00
S
Description
No description provided
165
KiB
0
Stars
1
Watchers
0
Forks
Languages
C
95%
GLSL
3.5%
CMake
1.5%