Separate vulkan code into gpu module
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-236
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+6
-2
@@ -36,6 +36,10 @@ add_shaders(shaders
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frag.glsl
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)
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add_executable(demo demo.c)
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add_executable(demo
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main.c
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gpu.c
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)
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configure_target(demo)
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target_link_libraries(demo PRIVATE glfw m shaders vulkan)
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target_include_directories(demo PRIVATE "${CMAKE_CURRENT_SOURCE_DIR}")
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target_link_libraries(demo PRIVATE glfw m vulkan shaders)
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+195
-234
@@ -1,66 +1,36 @@
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#define GLFW_INCLUDE_VULKAN
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#include "gpu.h"
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#include <GLFW/glfw3.h>
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#include <assert.h>
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#include <math.h>
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#include <stdbool.h>
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#include <stdio.h>
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#include <string.h>
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#define MIN(a, b) ((a) < (b) ? (a) : (b))
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#define MAX(a, b) ((a) > (b) ? (a) : (b))
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#define CLAMP(x, min, max) MAX((min), MIN(x, (max)))
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#define NELEMS(arr) (sizeof(arr) / sizeof(arr[0]))
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#define QUEUE_FAMILY_PROP_BUFFER_SIZE 16
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#define EXT_PROP_BUFFER_SIZE 256
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#define SURFACE_FMT_BUFFER_SIZE 64
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#define PRESENT_MODE_BUFFER_SIZE 8
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#define SWAPCHAIN_IMG_BUFFER_SIZE 4
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#define MAX_SHADER_SIZE (8 * 1024)
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#define NELEMS(arr) (sizeof(arr) / sizeof(arr[0]))
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typedef struct {
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float position[2], colour[3];
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} vertex_t;
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#define MIN(a, b) ((a) < (b) ? (a) : (b))
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#define MAX(a, b) ((a) > (b) ? (a) : (b))
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#define CLAMP(x, min, max) MAX((min), MIN(x, (max)))
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static const char *layers[] = { "VK_LAYER_KHRONOS_validation" };
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static const char *extensions[] = {
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VK_KHR_SWAPCHAIN_EXTENSION_NAME,
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};
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static const char vert_shader_code[] = {
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static constexpr size_t extension_count = NELEMS(extensions);
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static const char vert_shader[] = {
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#embed VERT_SHADER_SPV
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};
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static const char frag_shader_code[] = {
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static const char frag_shader[] = {
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#embed FRAG_SHADER_SPV
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};
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static const vertex_t vertices[] = {
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{ { 0.0, -0.5 }, { 1.0, 0.0, 0.0 } },
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{ { 0.5, 0.5 }, { 0.0, 1.0, 0.0 } },
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{ { -0.5, 0.5 }, { 0.0, 0.0, 1.0 } },
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};
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#define NEXTENSIONS NELEMS(extensions)
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static void
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key_callback(GLFWwindow *window, int key, int scancode, int action, int mods)
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{
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(void)window;
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(void)scancode;
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(void)mods;
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switch (key) {
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case GLFW_KEY_Q:
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if (action == GLFW_PRESS)
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glfwSetWindowShouldClose(window, GL_TRUE);
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break;
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}
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}
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static VkShaderModule
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load_shader_module(VkDevice dev, const char *code, size_t code_size)
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{
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@@ -77,22 +47,12 @@ load_shader_module(VkDevice dev, const char *code, size_t code_size)
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return mod;
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}
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int main()
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void gpu_init(gpu_ctx_t *ctx, const gpu_config_t *config)
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{
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// Set up window
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glfwInit();
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glfwWindowHint(GLFW_CLIENT_API, GLFW_NO_API);
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glfwWindowHint(GLFW_RESIZABLE, GLFW_FALSE);
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GLFWwindow *window = glfwCreateWindow(800, 600, "Foo", nullptr, nullptr);
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assert(window);
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// Register input callbacks
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glfwSetKeyCallback(window, key_callback);
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// Initialise Vulkan instance.
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const VkApplicationInfo app_info = {
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.sType = VK_STRUCTURE_TYPE_APPLICATION_INFO,
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.pApplicationName = "Foo",
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.pApplicationName = config->application_name,
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.applicationVersion = VK_MAKE_VERSION(1, 0, 0),
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.pEngineName = "No Engine",
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.engineVersion = VK_MAKE_VERSION(1, 0, 0),
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@@ -109,19 +69,19 @@ int main()
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.enabledLayerCount = sizeof(layers) / sizeof(layers[0]),
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.ppEnabledLayerNames = layers,
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};
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VkInstance inst;
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VkResult result = vkCreateInstance(&inst_create_info, nullptr, &inst);
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VkResult result
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= vkCreateInstance(&inst_create_info, nullptr, &ctx->inst);
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assert(result == VK_SUCCESS);
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// Create surface
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VkSurfaceKHR surface;
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result = glfwCreateWindowSurface(inst, window, nullptr, &surface);
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result = glfwCreateWindowSurface(
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ctx->inst, config->window, nullptr, &ctx->surface);
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assert(result == VK_SUCCESS);
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// Select a physical device
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VkPhysicalDevice physical_dev;
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uint32_t dev_count = 1;
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result = vkEnumeratePhysicalDevices(inst, &dev_count, &physical_dev);
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result = vkEnumeratePhysicalDevices(
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ctx->inst, &dev_count, &ctx->physical_dev);
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assert(result == VK_SUCCESS || result == VK_INCOMPLETE);
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// Select queue family
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@@ -129,14 +89,14 @@ int main()
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VkQueueFamilyProperties
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queue_family_props[QUEUE_FAMILY_PROP_BUFFER_SIZE];
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vkGetPhysicalDeviceQueueFamilyProperties(
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physical_dev, &queue_family_count, queue_family_props);
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ctx->physical_dev, &queue_family_count, queue_family_props);
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uint32_t queue_family;
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bool found_queue_family = false;
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for (unsigned i = 0; i < queue_family_count; ++i) {
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if (queue_family_props[i].queueFlags & VK_QUEUE_GRAPHICS_BIT) {
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VkBool32 surface_support = false;
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vkGetPhysicalDeviceSurfaceSupportKHR(
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physical_dev, i, surface, &surface_support);
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ctx->physical_dev, i, ctx->surface, &surface_support);
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if (surface_support) {
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found_queue_family = true;
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queue_family = i;
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@@ -150,18 +110,18 @@ int main()
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uint32_t ext_count = EXT_PROP_BUFFER_SIZE;
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VkExtensionProperties ext_props[EXT_PROP_BUFFER_SIZE];
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result = vkEnumerateDeviceExtensionProperties(
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physical_dev, nullptr, &ext_count, ext_props);
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ctx->physical_dev, nullptr, &ext_count, ext_props);
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assert(result == VK_SUCCESS);
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bool supported[NEXTENSIONS] = {};
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bool supported[extension_count] = {};
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for (unsigned i = 0; i < ext_count; ++i) {
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for (unsigned j = 0; j < NEXTENSIONS; ++j) {
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for (unsigned j = 0; j < extension_count; ++j) {
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if (strcmp(extensions[j], ext_props[i].extensionName) == 0) {
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supported[j] = true;
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break;
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}
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}
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}
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for (unsigned j = 0; j < NEXTENSIONS; ++j) {
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for (unsigned j = 0; j < extension_count; ++j) {
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if (!supported[j]) {
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fprintf(stderr, "Unsupported: %s\n", extensions[j]);
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assert(false);
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@@ -180,21 +140,20 @@ int main()
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.sType = VK_STRUCTURE_TYPE_DEVICE_CREATE_INFO,
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.pQueueCreateInfos = &queue_create_info,
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.queueCreateInfoCount = 1,
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.enabledExtensionCount = NEXTENSIONS,
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.enabledExtensionCount = extension_count,
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.ppEnabledExtensionNames = extensions,
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};
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VkDevice dev;
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result = vkCreateDevice(physical_dev, &dev_create_info, nullptr, &dev);
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result = vkCreateDevice(
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ctx->physical_dev, &dev_create_info, nullptr, &ctx->dev);
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assert(result == VK_SUCCESS);
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VkQueue queue;
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vkGetDeviceQueue(dev, queue_family, 0, &queue);
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vkGetDeviceQueue(ctx->dev, queue_family, 0, &ctx->queue);
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// Select a surface format, preferring R8G8B8A8_SRGB with
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// SRGB_NONLINEAR colour space.
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uint32_t surface_fmt_count = SURFACE_FMT_BUFFER_SIZE;
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VkSurfaceFormatKHR surface_fmts[SURFACE_FMT_BUFFER_SIZE];
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result = vkGetPhysicalDeviceSurfaceFormatsKHR(
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physical_dev, surface, &surface_fmt_count, surface_fmts);
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ctx->physical_dev, ctx->surface, &surface_fmt_count, surface_fmts);
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assert(result == VK_SUCCESS);
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assert(surface_fmt_count > 0);
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VkSurfaceFormatKHR surface_fmt = surface_fmts[0];
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@@ -209,26 +168,26 @@ int main()
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// Query surface capabilities
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VkSurfaceCapabilitiesKHR surface_caps;
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result = vkGetPhysicalDeviceSurfaceCapabilitiesKHR(
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physical_dev, surface, &surface_caps);
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ctx->physical_dev, ctx->surface, &surface_caps);
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assert(result == VK_SUCCESS);
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// Select swap chain extent
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VkExtent2D swapchain_extent;
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if (surface_caps.currentExtent.width == UINT32_MAX) {
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int width, height;
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glfwGetFramebufferSize(window, &width, &height);
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swapchain_extent.width = CLAMP(
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glfwGetFramebufferSize(config->window, &width, &height);
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ctx->swapchain_extent.width = CLAMP(
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(uint32_t)width, surface_caps.minImageExtent.width,
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surface_caps.maxImageExtent.width);
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swapchain_extent.height = CLAMP(
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ctx->swapchain_extent.height = CLAMP(
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(uint32_t)height, surface_caps.minImageExtent.height,
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surface_caps.maxImageExtent.height);
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} else {
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swapchain_extent = surface_caps.currentExtent;
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ctx->swapchain_extent = surface_caps.currentExtent;
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}
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// Select image count
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uint32_t swapchain_img_count = surface_caps.minImageCount + 1;
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assert(swapchain_img_count <= SWAPCHAIN_IMG_BUFFER_SIZE);
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assert(
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surface_caps.maxImageCount == 0
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|| swapchain_img_count <= surface_caps.maxImageCount);
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@@ -236,11 +195,11 @@ int main()
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// Create the swap chain
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const VkSwapchainCreateInfoKHR swapchain_create_info = {
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.sType = VK_STRUCTURE_TYPE_SWAPCHAIN_CREATE_INFO_KHR,
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.surface = surface,
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.surface = ctx->surface,
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.minImageCount = swapchain_img_count,
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.imageFormat = surface_fmt.format,
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.imageColorSpace = surface_fmt.colorSpace,
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.imageExtent = swapchain_extent,
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.imageExtent = ctx->swapchain_extent,
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.imageArrayLayers = 1,
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.imageUsage = VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT,
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.imageSharingMode = VK_SHARING_MODE_EXCLUSIVE,
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@@ -250,20 +209,18 @@ int main()
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.clipped = VK_TRUE,
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.oldSwapchain = VK_NULL_HANDLE,
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};
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VkSwapchainKHR swapchain;
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result = vkCreateSwapchainKHR(
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dev, &swapchain_create_info, nullptr, &swapchain);
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ctx->dev, &swapchain_create_info, nullptr, &ctx->swapchain);
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assert(result == VK_SUCCESS);
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// Retreive swapchain images
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VkImage swapchain_imgs[SWAPCHAIN_IMG_BUFFER_SIZE];
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swapchain_img_count = SWAPCHAIN_IMG_BUFFER_SIZE;
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ctx->swapchain_img_count = SWAPCHAIN_IMG_BUFFER_SIZE;
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result = vkGetSwapchainImagesKHR(
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dev, swapchain, &swapchain_img_count, swapchain_imgs);
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ctx->dev, ctx->swapchain, &swapchain_img_count, swapchain_imgs);
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assert(result == VK_SUCCESS);
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// Create swapchain image views
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VkImageView swapchain_img_views[SWAPCHAIN_IMG_BUFFER_SIZE];
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VkImageViewCreateInfo img_view_create_info = {
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.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO,
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.viewType = VK_IMAGE_VIEW_TYPE_2D,
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@@ -285,26 +242,28 @@ int main()
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for (unsigned i = 0; i < swapchain_img_count; ++i) {
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img_view_create_info.image = swapchain_imgs[i];
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result = vkCreateImageView(
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dev, &img_view_create_info, nullptr, swapchain_img_views + i);
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ctx->dev, &img_view_create_info, nullptr,
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ctx->swapchain_img_views + i);
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assert(result == VK_SUCCESS);
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}
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// Load vertex and fragment shader modules
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VkShaderModule vert_shader = load_shader_module(
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dev, vert_shader_code, sizeof(vert_shader_code));
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VkShaderModule frag_shader = load_shader_module(
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dev, frag_shader_code, sizeof(frag_shader_code));
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ctx->vert_shader
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= load_shader_module(ctx->dev, vert_shader, sizeof(vert_shader));
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ctx->frag_shader
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= load_shader_module(ctx->dev, frag_shader, sizeof(frag_shader));
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const VkPipelineShaderStageCreateInfo shader_stages[] = {
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[0] = {
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.sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO,
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.stage = VK_SHADER_STAGE_VERTEX_BIT,
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.module = vert_shader,
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.pName = "main",
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{
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.sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO,
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.stage = VK_SHADER_STAGE_VERTEX_BIT,
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.module = ctx->vert_shader,
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.pName = "main",
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},
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[1] = {
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.sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO,
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.stage = VK_SHADER_STAGE_FRAGMENT_BIT,
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.module = frag_shader,
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.pName = "main",
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{
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.sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO,
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.stage = VK_SHADER_STAGE_FRAGMENT_BIT,
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.module = ctx->frag_shader,
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.pName = "main",
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},
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};
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@@ -344,10 +303,10 @@ int main()
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// Set up viewport configuration
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const VkViewport viewport = {
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.width = (float)swapchain_extent.width,
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.height = (float)swapchain_extent.height,
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.width = (float)ctx->swapchain_extent.width,
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.height = (float)ctx->swapchain_extent.height,
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};
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const VkRect2D scissor = { .extent = swapchain_extent };
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const VkRect2D scissor = { .extent = ctx->swapchain_extent };
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VkPipelineViewportStateCreateInfo viewport_config = {
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.sType = VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_STATE_CREATE_INFO,
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.viewportCount = 1,
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@@ -391,9 +350,8 @@ int main()
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.sType = VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO,
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.pushConstantRangeCount = 0,
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};
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VkPipelineLayout pipeline_layout;
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result = vkCreatePipelineLayout(
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dev, &pipeline_layout_config, nullptr, &pipeline_layout);
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ctx->dev, &pipeline_layout_config, nullptr, &ctx->pipeline_layout);
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assert(result == VK_SUCCESS);
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// Set up colour attachment
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@@ -435,9 +393,8 @@ int main()
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.dependencyCount = 1,
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.pDependencies = &dependency,
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};
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VkRenderPass render_pass;
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result = vkCreateRenderPass(
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dev, &render_pass_config, nullptr, &render_pass);
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ctx->dev, &render_pass_config, nullptr, &ctx->render_pass);
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assert(result == VK_SUCCESS);
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// Create pipeline
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@@ -451,42 +408,41 @@ int main()
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.pRasterizationState = &rasterizer_config,
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.pMultisampleState = &multisampling_config,
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.pColorBlendState = &colour_blend_config,
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.layout = pipeline_layout,
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.renderPass = render_pass,
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.layout = ctx->pipeline_layout,
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.renderPass = ctx->render_pass,
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.subpass = 0,
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};
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VkPipeline pipeline;
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result = vkCreateGraphicsPipelines(
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dev, VK_NULL_HANDLE, 1, &pipeline_config, nullptr, &pipeline);
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ctx->dev, VK_NULL_HANDLE, 1, &pipeline_config, nullptr,
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&ctx->pipeline);
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assert(result == VK_SUCCESS);
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// Create framebuffers
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VkFramebuffer framebuffers[SWAPCHAIN_IMG_BUFFER_SIZE];
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for (unsigned i = 0; i < swapchain_img_count; ++i) {
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const VkFramebufferCreateInfo framebuffer_config = {
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.sType = VK_STRUCTURE_TYPE_FRAMEBUFFER_CREATE_INFO,
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.renderPass = render_pass,
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.renderPass = ctx->render_pass,
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.attachmentCount = 1,
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.pAttachments = swapchain_img_views + i,
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.width = swapchain_extent.width,
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.height = swapchain_extent.height,
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.pAttachments = ctx->swapchain_img_views + i,
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.width = ctx->swapchain_extent.width,
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.height = ctx->swapchain_extent.height,
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.layers = 1,
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};
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result = vkCreateFramebuffer(
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dev, &framebuffer_config, nullptr, framebuffers + i);
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ctx->dev, &framebuffer_config, nullptr, ctx->framebuffers + i);
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assert(result == VK_SUCCESS);
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}
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// Create vertex buffer
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const VkBufferCreateInfo vertex_buffer_config = {
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ctx->vertex_data_size = config->vertex_data_size;
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const VkBufferCreateInfo vertex_buf_config = {
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.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO,
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.size = sizeof(vertices),
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.size = ctx->vertex_data_size,
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.usage = VK_BUFFER_USAGE_VERTEX_BUFFER_BIT,
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.sharingMode = VK_SHARING_MODE_EXCLUSIVE,
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};
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VkBuffer vertex_buffer;
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result = vkCreateBuffer(
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dev, &vertex_buffer_config, nullptr, &vertex_buffer);
|
||||
ctx->dev, &vertex_buf_config, nullptr, &ctx->vertex_buf);
|
||||
assert(result == VK_SUCCESS);
|
||||
|
||||
// Allocate memory to vertex buffer
|
||||
@@ -494,9 +450,10 @@ int main()
|
||||
= VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT
|
||||
| VK_MEMORY_PROPERTY_HOST_COHERENT_BIT;
|
||||
VkMemoryRequirements mem_requirements;
|
||||
vkGetBufferMemoryRequirements(dev, vertex_buffer, &mem_requirements);
|
||||
vkGetBufferMemoryRequirements(
|
||||
ctx->dev, ctx->vertex_buf, &mem_requirements);
|
||||
VkPhysicalDeviceMemoryProperties mem_props;
|
||||
vkGetPhysicalDeviceMemoryProperties(physical_dev, &mem_props);
|
||||
vkGetPhysicalDeviceMemoryProperties(ctx->physical_dev, &mem_props);
|
||||
uint32_t mem_type = UINT32_MAX;
|
||||
for (unsigned i = 0; i < mem_props.memoryTypeCount; ++i) {
|
||||
const bool valid_type
|
||||
@@ -515,18 +472,18 @@ int main()
|
||||
.allocationSize = mem_requirements.size,
|
||||
.memoryTypeIndex = mem_type,
|
||||
};
|
||||
VkDeviceMemory vertex_buffer_mem;
|
||||
result = vkAllocateMemory(
|
||||
dev, &allocate_config, nullptr, &vertex_buffer_mem);
|
||||
ctx->dev, &allocate_config, nullptr, &ctx->vertex_buf_mem);
|
||||
assert(result == VK_SUCCESS);
|
||||
vkBindBufferMemory(dev, vertex_buffer, vertex_buffer_mem, 0);
|
||||
vkBindBufferMemory(ctx->dev, ctx->vertex_buf, ctx->vertex_buf_mem, 0);
|
||||
|
||||
// Copy vertex data into vertex buffer
|
||||
void *vertex_data;
|
||||
void *vertex_buf_ptr;
|
||||
vkMapMemory(
|
||||
dev, vertex_buffer_mem, 0, sizeof(vertices), 0, &vertex_data);
|
||||
memcpy(vertex_data, vertices, sizeof(vertices));
|
||||
vkUnmapMemory(dev, vertex_buffer_mem);
|
||||
ctx->dev, ctx->vertex_buf_mem, 0, ctx->vertex_data_size, 0,
|
||||
&vertex_buf_ptr);
|
||||
memcpy(vertex_buf_ptr, config->vertex_data, ctx->vertex_data_size);
|
||||
vkUnmapMemory(ctx->dev, ctx->vertex_buf_mem);
|
||||
|
||||
// Create command pool
|
||||
const VkCommandPoolCreateInfo cmd_pool_config = {
|
||||
@@ -534,135 +491,139 @@ int main()
|
||||
.flags = VK_COMMAND_POOL_CREATE_RESET_COMMAND_BUFFER_BIT,
|
||||
.queueFamilyIndex = queue_family,
|
||||
};
|
||||
VkCommandPool cmd_pool;
|
||||
result = vkCreateCommandPool(dev, &cmd_pool_config, nullptr, &cmd_pool);
|
||||
result = vkCreateCommandPool(
|
||||
ctx->dev, &cmd_pool_config, nullptr, &ctx->cmd_pool);
|
||||
assert(result == VK_SUCCESS);
|
||||
|
||||
// Allocate command buffer
|
||||
const VkCommandBufferAllocateInfo cmd_buf_config = {
|
||||
.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_ALLOCATE_INFO,
|
||||
.commandPool = cmd_pool,
|
||||
.commandPool = ctx->cmd_pool,
|
||||
.level = VK_COMMAND_BUFFER_LEVEL_PRIMARY,
|
||||
.commandBufferCount = 1,
|
||||
};
|
||||
VkCommandBuffer cmd_buf;
|
||||
result = vkAllocateCommandBuffers(dev, &cmd_buf_config, &cmd_buf);
|
||||
result
|
||||
= vkAllocateCommandBuffers(ctx->dev, &cmd_buf_config, &ctx->cmd_buf);
|
||||
assert(result == VK_SUCCESS);
|
||||
|
||||
// Create syncronisation primitives
|
||||
VkSemaphore img_avail, render_fin;
|
||||
VkSemaphoreCreateInfo semaphore_config
|
||||
= { .sType = VK_STRUCTURE_TYPE_SEMAPHORE_CREATE_INFO };
|
||||
result = vkCreateSemaphore(dev, &semaphore_config, nullptr, &img_avail);
|
||||
VkSemaphoreCreateInfo semaphore_config = {
|
||||
.sType = VK_STRUCTURE_TYPE_SEMAPHORE_CREATE_INFO,
|
||||
};
|
||||
result = vkCreateSemaphore(
|
||||
ctx->dev, &semaphore_config, nullptr, &ctx->img_avail);
|
||||
assert(result == VK_SUCCESS);
|
||||
result = vkCreateSemaphore(dev, &semaphore_config, nullptr, &render_fin);
|
||||
result = vkCreateSemaphore(
|
||||
ctx->dev, &semaphore_config, nullptr, &ctx->render_fin);
|
||||
assert(result == VK_SUCCESS);
|
||||
VkFence in_flight;
|
||||
VkFenceCreateInfo fence_config = {
|
||||
.sType = VK_STRUCTURE_TYPE_FENCE_CREATE_INFO,
|
||||
.flags = VK_FENCE_CREATE_SIGNALED_BIT,
|
||||
};
|
||||
result = vkCreateFence(dev, &fence_config, nullptr, &in_flight);
|
||||
result
|
||||
= vkCreateFence(ctx->dev, &fence_config, nullptr, &ctx->in_flight);
|
||||
assert(result == VK_SUCCESS);
|
||||
}
|
||||
|
||||
void gpu_cleanup(const gpu_ctx_t *ctx)
|
||||
{
|
||||
vkDeviceWaitIdle(ctx->dev);
|
||||
|
||||
vkDestroySemaphore(ctx->dev, ctx->img_avail, nullptr);
|
||||
vkDestroySemaphore(ctx->dev, ctx->render_fin, nullptr);
|
||||
vkDestroyFence(ctx->dev, ctx->in_flight, nullptr);
|
||||
vkDestroyCommandPool(ctx->dev, ctx->cmd_pool, nullptr);
|
||||
vkDestroyPipeline(ctx->dev, ctx->pipeline, nullptr);
|
||||
vkDestroyRenderPass(ctx->dev, ctx->render_pass, nullptr);
|
||||
vkDestroyPipelineLayout(ctx->dev, ctx->pipeline_layout, nullptr);
|
||||
vkDestroyShaderModule(ctx->dev, ctx->vert_shader, nullptr);
|
||||
vkDestroyShaderModule(ctx->dev, ctx->frag_shader, nullptr);
|
||||
for (unsigned i = 0; i < ctx->swapchain_img_count; ++i) {
|
||||
vkDestroyFramebuffer(ctx->dev, ctx->framebuffers[i], nullptr);
|
||||
vkDestroyImageView(ctx->dev, ctx->swapchain_img_views[i], nullptr);
|
||||
}
|
||||
vkDestroySwapchainKHR(ctx->dev, ctx->swapchain, nullptr);
|
||||
vkDestroyBuffer(ctx->dev, ctx->vertex_buf, nullptr);
|
||||
vkFreeMemory(ctx->dev, ctx->vertex_buf_mem, nullptr);
|
||||
vkDestroyDevice(ctx->dev, nullptr);
|
||||
vkDestroySurfaceKHR(ctx->inst, ctx->surface, nullptr);
|
||||
vkDestroyInstance(ctx->inst, nullptr);
|
||||
}
|
||||
|
||||
void gpu_render(const gpu_ctx_t *ctx)
|
||||
{
|
||||
VkResult result;
|
||||
|
||||
// Wait for previous frame to finish
|
||||
vkWaitForFences(ctx->dev, 1, &ctx->in_flight, VK_TRUE, UINT64_MAX);
|
||||
vkResetFences(ctx->dev, 1, &ctx->in_flight);
|
||||
|
||||
// Aquire image from swapchain
|
||||
uint32_t img_index;
|
||||
result = vkAcquireNextImageKHR(
|
||||
ctx->dev, ctx->swapchain, UINT64_MAX, ctx->img_avail, VK_NULL_HANDLE,
|
||||
&img_index);
|
||||
assert(result == VK_SUCCESS);
|
||||
|
||||
while (!glfwWindowShouldClose(window)) {
|
||||
glfwPollEvents();
|
||||
// Reset command buffer, then begin writing
|
||||
vkResetCommandBuffer(ctx->cmd_buf, 0);
|
||||
const VkCommandBufferBeginInfo cmd_begin = {
|
||||
.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO,
|
||||
};
|
||||
result = vkBeginCommandBuffer(ctx->cmd_buf, &cmd_begin);
|
||||
assert(result == VK_SUCCESS);
|
||||
|
||||
// Wait for previous frame to finish
|
||||
vkWaitForFences(dev, 1, &in_flight, VK_TRUE, UINT64_MAX);
|
||||
vkResetFences(dev, 1, &in_flight);
|
||||
// Start render pass
|
||||
VkClearValue clear_value = { { { 0.0, 0.0, 0.0, 1.0 } } };
|
||||
VkRenderPassBeginInfo render_pass_begin = {
|
||||
.sType = VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO,
|
||||
.renderPass = ctx->render_pass,
|
||||
.framebuffer = ctx->framebuffers[img_index],
|
||||
.renderArea.extent = ctx->swapchain_extent,
|
||||
.clearValueCount = 1,
|
||||
.pClearValues = &clear_value,
|
||||
};
|
||||
vkCmdBeginRenderPass(
|
||||
ctx->cmd_buf, &render_pass_begin, VK_SUBPASS_CONTENTS_INLINE);
|
||||
|
||||
// Aquire image from swapchain
|
||||
uint32_t img_index;
|
||||
result = vkAcquireNextImageKHR(
|
||||
dev, swapchain, UINT64_MAX, img_avail, VK_NULL_HANDLE,
|
||||
&img_index);
|
||||
assert(result == VK_SUCCESS);
|
||||
// Bind graphics pipeline and vertex buffer, then draw
|
||||
vkCmdBindPipeline(
|
||||
ctx->cmd_buf, VK_PIPELINE_BIND_POINT_GRAPHICS, ctx->pipeline);
|
||||
vkCmdBindVertexBuffers(
|
||||
ctx->cmd_buf, 0, 1, &ctx->vertex_buf, &(VkDeviceSize) { 0 });
|
||||
vkCmdDraw(
|
||||
ctx->cmd_buf, ctx->vertex_data_size / sizeof(vertex_t), 1, 0, 0);
|
||||
|
||||
// Reset command buffer, then begin writing
|
||||
vkResetCommandBuffer(cmd_buf, 0);
|
||||
const VkCommandBufferBeginInfo cmd_begin = {
|
||||
.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO,
|
||||
};
|
||||
result = vkBeginCommandBuffer(cmd_buf, &cmd_begin);
|
||||
assert(result == VK_SUCCESS);
|
||||
// Finish render pass and end writing to command buffer
|
||||
vkCmdEndRenderPass(ctx->cmd_buf);
|
||||
result = vkEndCommandBuffer(ctx->cmd_buf);
|
||||
assert(result == VK_SUCCESS);
|
||||
|
||||
// Start render pass
|
||||
VkClearValue clear_value = { { { 0.0, 0.0, 0.0, 1.0 } } };
|
||||
VkRenderPassBeginInfo render_pass_begin = {
|
||||
.sType = VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO,
|
||||
.renderPass = render_pass,
|
||||
.framebuffer = framebuffers[img_index],
|
||||
.renderArea.extent = swapchain_extent,
|
||||
.clearValueCount = 1,
|
||||
.pClearValues = &clear_value,
|
||||
};
|
||||
vkCmdBeginRenderPass(
|
||||
cmd_buf, &render_pass_begin, VK_SUBPASS_CONTENTS_INLINE);
|
||||
// Submit command buffer
|
||||
VkPipelineStageFlags wait_stage
|
||||
= VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT;
|
||||
const VkSubmitInfo submit = {
|
||||
.sType = VK_STRUCTURE_TYPE_SUBMIT_INFO,
|
||||
.waitSemaphoreCount = 1,
|
||||
.pWaitSemaphores = &ctx->img_avail,
|
||||
.pWaitDstStageMask = &wait_stage,
|
||||
.commandBufferCount = 1,
|
||||
.pCommandBuffers = &ctx->cmd_buf,
|
||||
.signalSemaphoreCount = 1,
|
||||
.pSignalSemaphores = &ctx->render_fin,
|
||||
};
|
||||
result = vkQueueSubmit(ctx->queue, 1, &submit, ctx->in_flight);
|
||||
assert(result == VK_SUCCESS);
|
||||
|
||||
// Bind graphics pipeline and vertex buffer, then draw
|
||||
vkCmdBindPipeline(
|
||||
cmd_buf, VK_PIPELINE_BIND_POINT_GRAPHICS, pipeline);
|
||||
vkCmdBindVertexBuffers(
|
||||
cmd_buf, 0, 1, &vertex_buffer, &(VkDeviceSize) { 0 });
|
||||
vkCmdDraw(cmd_buf, NELEMS(vertices), 1, 0, 0);
|
||||
|
||||
// Finish render pass and end writing to command buffer
|
||||
vkCmdEndRenderPass(cmd_buf);
|
||||
result = vkEndCommandBuffer(cmd_buf);
|
||||
assert(result == VK_SUCCESS);
|
||||
|
||||
// Submit command buffer
|
||||
VkPipelineStageFlags wait_stage
|
||||
= VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT;
|
||||
const VkSubmitInfo submit = {
|
||||
.sType = VK_STRUCTURE_TYPE_SUBMIT_INFO,
|
||||
.waitSemaphoreCount = 1,
|
||||
.pWaitSemaphores = &img_avail,
|
||||
.pWaitDstStageMask = &wait_stage,
|
||||
.commandBufferCount = 1,
|
||||
.pCommandBuffers = &cmd_buf,
|
||||
.signalSemaphoreCount = 1,
|
||||
.pSignalSemaphores = &render_fin,
|
||||
};
|
||||
result = vkQueueSubmit(queue, 1, &submit, in_flight);
|
||||
assert(result == VK_SUCCESS);
|
||||
|
||||
// Present frame
|
||||
const VkPresentInfoKHR present_info = {
|
||||
.sType = VK_STRUCTURE_TYPE_PRESENT_INFO_KHR,
|
||||
.waitSemaphoreCount = 1,
|
||||
.pWaitSemaphores = &render_fin,
|
||||
.swapchainCount = 1,
|
||||
.pSwapchains = &swapchain,
|
||||
.pImageIndices = &img_index,
|
||||
};
|
||||
result = vkQueuePresentKHR(queue, &present_info);
|
||||
assert(result == VK_SUCCESS);
|
||||
}
|
||||
|
||||
vkDeviceWaitIdle(dev);
|
||||
|
||||
// Clean up
|
||||
vkDestroySemaphore(dev, img_avail, nullptr);
|
||||
vkDestroySemaphore(dev, render_fin, nullptr);
|
||||
vkDestroyFence(dev, in_flight, nullptr);
|
||||
vkDestroyCommandPool(dev, cmd_pool, nullptr);
|
||||
vkDestroyPipeline(dev, pipeline, nullptr);
|
||||
vkDestroyRenderPass(dev, render_pass, nullptr);
|
||||
vkDestroyPipelineLayout(dev, pipeline_layout, nullptr);
|
||||
vkDestroyShaderModule(dev, vert_shader, nullptr);
|
||||
vkDestroyShaderModule(dev, frag_shader, nullptr);
|
||||
for (unsigned i = 0; i < swapchain_img_count; ++i) {
|
||||
vkDestroyFramebuffer(dev, framebuffers[i], nullptr);
|
||||
vkDestroyImageView(dev, swapchain_img_views[i], nullptr);
|
||||
}
|
||||
vkDestroySwapchainKHR(dev, swapchain, nullptr);
|
||||
vkDestroyBuffer(dev, vertex_buffer, nullptr);
|
||||
vkFreeMemory(dev, vertex_buffer_mem, nullptr);
|
||||
vkDestroyDevice(dev, nullptr);
|
||||
vkDestroySurfaceKHR(inst, surface, nullptr);
|
||||
vkDestroyInstance(inst, nullptr);
|
||||
glfwDestroyWindow(window);
|
||||
glfwTerminate();
|
||||
// Present frame
|
||||
const VkPresentInfoKHR present_info = {
|
||||
.sType = VK_STRUCTURE_TYPE_PRESENT_INFO_KHR,
|
||||
.waitSemaphoreCount = 1,
|
||||
.pWaitSemaphores = &ctx->render_fin,
|
||||
.swapchainCount = 1,
|
||||
.pSwapchains = &ctx->swapchain,
|
||||
.pImageIndices = &img_index,
|
||||
};
|
||||
result = vkQueuePresentKHR(ctx->queue, &present_info);
|
||||
assert(result == VK_SUCCESS);
|
||||
}
|
||||
@@ -0,0 +1,50 @@
|
||||
#ifndef GPU_H
|
||||
#define GPU_H
|
||||
|
||||
#define GLFW_INCLUDE_VULKAN
|
||||
#include <GLFW/glfw3.h>
|
||||
|
||||
#define SWAPCHAIN_IMG_BUFFER_SIZE 4
|
||||
|
||||
typedef struct {
|
||||
float position[2], colour[3];
|
||||
} vertex_t;
|
||||
|
||||
typedef struct {
|
||||
VkInstance inst;
|
||||
VkSurfaceKHR surface;
|
||||
VkPhysicalDevice physical_dev;
|
||||
VkDevice dev;
|
||||
VkQueue queue;
|
||||
VkSwapchainKHR swapchain;
|
||||
VkExtent2D swapchain_extent;
|
||||
uint32_t swapchain_img_count;
|
||||
VkImageView swapchain_img_views[SWAPCHAIN_IMG_BUFFER_SIZE];
|
||||
VkFramebuffer framebuffers[SWAPCHAIN_IMG_BUFFER_SIZE];
|
||||
VkShaderModule vert_shader;
|
||||
VkShaderModule frag_shader;
|
||||
VkPipelineLayout pipeline_layout;
|
||||
VkRenderPass render_pass;
|
||||
VkPipeline pipeline;
|
||||
VkCommandPool cmd_pool;
|
||||
VkCommandBuffer cmd_buf;
|
||||
VkFence in_flight;
|
||||
VkSemaphore render_fin;
|
||||
VkSemaphore img_avail;
|
||||
VkBuffer vertex_buf;
|
||||
VkDeviceMemory vertex_buf_mem;
|
||||
size_t vertex_data_size;
|
||||
} gpu_ctx_t;
|
||||
|
||||
typedef struct {
|
||||
const char *application_name;
|
||||
GLFWwindow *window;
|
||||
const vertex_t *vertex_data;
|
||||
size_t vertex_data_size;
|
||||
} gpu_config_t;
|
||||
|
||||
void gpu_init(gpu_ctx_t *ctx, const gpu_config_t *config);
|
||||
void gpu_cleanup(const gpu_ctx_t *ctx);
|
||||
void gpu_render(const gpu_ctx_t *ctx);
|
||||
|
||||
#endif
|
||||
@@ -0,0 +1,60 @@
|
||||
#include "gpu.h"
|
||||
|
||||
#include <assert.h>
|
||||
#include <math.h>
|
||||
|
||||
static const vertex_t vertices[] = {
|
||||
{ { 0.0, -0.5 }, { 1.0, 0.0, 0.0 } },
|
||||
{ { 0.5, 0.5 }, { 0.0, 1.0, 0.0 } },
|
||||
{ { -0.5, 0.5 }, { 0.0, 0.0, 1.0 } },
|
||||
};
|
||||
|
||||
static void
|
||||
key_callback(GLFWwindow *window, int key, int scancode, int action, int mods)
|
||||
{
|
||||
(void)window;
|
||||
(void)scancode;
|
||||
(void)mods;
|
||||
|
||||
switch (key) {
|
||||
case GLFW_KEY_Q:
|
||||
if (action == GLFW_PRESS)
|
||||
glfwSetWindowShouldClose(window, GL_TRUE);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
int main()
|
||||
{
|
||||
// Set up window
|
||||
glfwInit();
|
||||
glfwWindowHint(GLFW_CLIENT_API, GLFW_NO_API);
|
||||
glfwWindowHint(GLFW_RESIZABLE, GLFW_FALSE);
|
||||
GLFWwindow *window = glfwCreateWindow(800, 600, "Foo", nullptr, nullptr);
|
||||
assert(window);
|
||||
|
||||
// Register input callbacks
|
||||
glfwSetKeyCallback(window, key_callback);
|
||||
|
||||
// Initialise GPU
|
||||
const gpu_config_t gpu_config = {
|
||||
.application_name = "Foo",
|
||||
.window = window,
|
||||
.vertex_data = vertices,
|
||||
.vertex_data_size = sizeof(vertices),
|
||||
};
|
||||
gpu_ctx_t gpu;
|
||||
gpu_init(&gpu, &gpu_config);
|
||||
|
||||
while (!glfwWindowShouldClose(window)) {
|
||||
glfwPollEvents();
|
||||
gpu_render(&gpu);
|
||||
}
|
||||
|
||||
// Clean up
|
||||
gpu_cleanup(&gpu);
|
||||
glfwDestroyWindow(window);
|
||||
glfwTerminate();
|
||||
|
||||
return 0;
|
||||
}
|
||||
Reference in new issue
Block a user