3f8ac4f890
Add a bounding box to dynentity_t
2025-01-04 16:14:35 +00:00
080de0da3c
Use doubles instead of ints for y sorting
2025-01-04 16:13:49 +00:00
765e2c32c8
Implement drawlist updating for decreasing y
2025-01-04 16:13:47 +00:00
f3c9d6ac30
Implement drawlist updating for increasing y
2025-01-04 13:03:15 +00:00
9325563991
Draw entities using drawlist
2025-01-04 10:32:41 +00:00
56dbf9dbb4
Construct drawlist at end of game_init()
2025-01-04 10:32:13 +00:00
8763c437b3
Add tag and prev, next pointers to entity structs
2025-01-04 10:32:13 +00:00
6c248b0707
Track and display maxima in performance monitor
2025-01-04 10:32:13 +00:00
51cd623af9
Rearrange and rename helper functions
2025-01-04 05:57:25 +00:00
6bd85d9ebf
Rename entity_t and obj_t to dynentity_t and objentity_t
2025-01-04 04:51:27 +00:00
77725a5ce4
Round coordinates in collision detection
...
This fixes an issue where the player could get stuck to an edge when
being aligned to the pixel grid due to the rounded coordinate being
outside an invalid tile but the truncated position being inside. Also
we should be doing it anyway.
2025-01-04 02:13:40 +00:00
6d01f8cc3f
Tweak performance message to include frame interval
2025-01-04 02:12:43 +00:00
a8e2c8d89a
Rename game_evthandle() to game_evt()
2025-01-02 18:52:15 +00:00
8dbdea6ac4
Fix some memory leaks
2025-01-02 17:53:40 +00:00
2c8d01df49
Fix UB in tileat()
2025-01-02 17:16:05 +00:00
61c0e17fd8
Remove ASAN from sanitizers config
...
SDL2 seems to use some unintialized memory in SDL_Init() so ASAN just
kills the program right away if it's enabled (sad). UBSAN is still
very useful in its own right, though, so makes sense to have an option
to enable only that.
2025-01-02 17:16:01 +00:00
3952d93bb0
Add CMake option to enable/disable performance monitoring
2025-01-02 17:13:35 +00:00
c1dd9cd33a
Remove frame blinker
...
Not really needed any more
2025-01-02 16:55:06 +00:00
65a4b08f34
Use vsync instead of delay-based synchronization
...
Also changed the game_update() interface to take dt in seconds as a
double (rather than milliseconds as an unsigned integer) as we're now
computing the refresh interval as a double anyway (by querying the
display mode). To my eye (and on my machine), all chunkiness is now
gone; the game feels very smooth.
2025-01-02 16:54:01 +00:00
427cdef867
Add frame blinker back in
2025-01-02 16:37:43 +00:00
cda484c9ab
Wait for remaining time in interval rather than busy looping
2025-01-02 16:20:00 +00:00
178d6a23d3
Reduce performance analysis frequency
2025-01-02 15:50:15 +00:00
e7e1b40dd9
Take ceiling of endx and endy in mapdraw()
...
This fixes an issue where tiles around the right and bottom edges
would not be drawn when vpos was just under a tile boundary. I'm
guessing it wasn't noticable before fixing the frame rate as the buggy
frames were only on-screen for a hilariously short amount of time.
2025-01-02 15:43:31 +00:00
bbaf58869a
Measure game code performance in engine
2025-01-02 15:35:57 +00:00
d9981d8d61
Rename app/ directory to game/
2025-01-02 14:21:12 +00:00
2dd55b5533
Restructure game to use engine
2025-01-02 14:18:37 +00:00
b14d2f292a
Create basic engine
2025-01-02 14:16:35 +00:00
c02068f1ba
Move player entity into static
2025-01-02 00:18:25 +00:00
f196440112
Remove unused tests directory
2025-01-02 00:16:58 +00:00
dc53a2d8de
Snap view and entity positions to grid when not in motion
...
This fixes some chunky movement badness.
2025-01-01 21:31:47 +00:00
e8eba7e90c
Add blinking box to indicate frames
2025-01-01 21:06:08 +00:00
e48e566dd2
Round coordinates when drawing
2025-01-01 17:24:53 +00:00
cbb4b7884c
Add support for map objects
2025-01-01 16:50:51 +00:00
12751a49f8
Store asset dir path in static var
2025-01-01 13:38:11 +00:00
dab37ddeff
Update impassable tiles
2024-12-31 20:28:47 +00:00
8397666cb2
Write script to extract frames from a spritesheet
2024-12-31 20:07:24 +00:00
0aab456433
Load and draw additional layers
2024-12-31 13:55:34 +00:00
8de374bcfb
Extract map logic into functions
2024-12-31 13:15:57 +00:00
b39189b6d1
Create entity_t struct and define entityupdate() and entitydraw()
2024-12-31 13:01:48 +00:00
e7a19b7d91
Fix camera when at edge of map
2024-12-29 18:49:04 +00:00
31f7895bf3
Support new map and tileset
2024-12-28 19:56:07 +00:00
c24cd75360
Implement terrain collisions
2024-12-28 18:57:29 +00:00
f17530af4a
Use walking animation
2024-12-28 17:22:48 +00:00
c5daa136c1
Use directional sprites for player
2024-12-28 14:27:13 +00:00
10bb223bdd
Move view to keep player on-screen
2024-12-28 14:01:10 +00:00
e5752a5fe7
Draw player centered on position
2024-12-28 14:01:10 +00:00
6ca053f126
Use game coordinates for view and player positions
2024-12-28 13:35:13 +00:00
fad49a7d15
Handle player motion (arrow keys)
2024-12-28 13:35:13 +00:00
39e8002caf
Render player with animated sprite
2024-12-27 17:13:33 +00:00
fa7315d6b3
Implement basic map drawing from tileset
2024-12-27 16:13:21 +00:00