SDL2 seems to use some unintialized memory in SDL_Init() so ASAN just kills the program right away if it's enabled (sad). UBSAN is still very useful in its own right, though, so makes sense to have an option to enable only that.
2D GAME Dependencies: - libxml2 :: https://gitlab.gnome.org/GNOME/libxml2/ - SDL2 :: https://www.libsdl.org/ The build is handled with CMake (version 3.10 or later): cmake -B build cmake --build build The path to a directory containing the assets must be passed on the command line to run the game: build/app/game ASSETS-DIR
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