RETRO RPG

Dependencies:

- libxml2 :: https://gitlab.gnome.org/GNOME/libxml2/
- SDL2 :: https://www.libsdl.org/

The build is handled with CMake (version 3.10 or later).  You can
specify a path to a directory containing the assets when configuring
the build; alternatively it will default to the "assets" directory
under the root of the project.

	cmake -Bbuild # -DASSETS_DIR="..."
	cmake --build build

You should then be able to run the game:

   build/game/game


							Hot Reloading

The engine supports hot reloading of the game code via the F5 key; set
the HOTRELOAD option on in CMake to enable it.  You also have to run
the engine executable rather than the game one if using this feature.

	cmake -Bbuild -DHOTRELOAD=ON
	cmake --build build
	build/engine/engine
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