RETRO RPG Dependencies: - libxml2 :: https://gitlab.gnome.org/GNOME/libxml2/ - SDL2 :: https://www.libsdl.org/ The build is handled with CMake (version 3.10 or later). You can specify a path to a directory containing the assets when configuring the build; alternatively it will default to the "assets" directory under the root of the project. cmake -Bbuild # -DASSETS_DIR="..." cmake --build build You should then be able to run the game: build/game/game Hot Reloading The engine supports hot reloading of the game code via the F5 key; set the HOTRELOAD option on in CMake to enable it. You also have to run the engine executable rather than the game one if using this feature. cmake -Bbuild -DHOTRELOAD=ON cmake --build build build/engine/engine
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