Camden Dixie O'Brien e7e1b40dd9 Take ceiling of endx and endy in mapdraw()
This fixes an issue where tiles around the right and bottom edges
would not be drawn when vpos was just under a tile boundary.  I'm
guessing it wasn't noticable before fixing the frame rate as the buggy
frames were only on-screen for a hilariously short amount of time.
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2025-01-02 14:21:12 +00:00
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							   2D GAME

Dependencies:

- libxml2 :: https://gitlab.gnome.org/GNOME/libxml2/
- SDL2 :: https://www.libsdl.org/

The build is handled with CMake (version 3.10 or later):

	cmake -B build
	cmake --build build

The path to a directory containing the assets must be passed on the
command line to run the game:

   build/app/game ASSETS-DIR
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Readme AGPL-3.0 346 KiB
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