178d6a23d3
Reduce performance analysis frequency
2025-01-02 15:50:15 +00:00
e7e1b40dd9
Take ceiling of endx and endy in mapdraw()
...
This fixes an issue where tiles around the right and bottom edges
would not be drawn when vpos was just under a tile boundary. I'm
guessing it wasn't noticable before fixing the frame rate as the buggy
frames were only on-screen for a hilariously short amount of time.
2025-01-02 15:43:31 +00:00
bbaf58869a
Measure game code performance in engine
2025-01-02 15:35:57 +00:00
d9981d8d61
Rename app/ directory to game/
2025-01-02 14:21:12 +00:00
2dd55b5533
Restructure game to use engine
2025-01-02 14:18:37 +00:00
b14d2f292a
Create basic engine
2025-01-02 14:16:35 +00:00
c02068f1ba
Move player entity into static
2025-01-02 00:18:25 +00:00
f196440112
Remove unused tests directory
2025-01-02 00:16:58 +00:00
dc53a2d8de
Snap view and entity positions to grid when not in motion
...
This fixes some chunky movement badness.
2025-01-01 21:31:47 +00:00
e8eba7e90c
Add blinking box to indicate frames
2025-01-01 21:06:08 +00:00
e48e566dd2
Round coordinates when drawing
2025-01-01 17:24:53 +00:00
cbb4b7884c
Add support for map objects
2025-01-01 16:50:51 +00:00
12751a49f8
Store asset dir path in static var
2025-01-01 13:38:11 +00:00
dab37ddeff
Update impassable tiles
2024-12-31 20:28:47 +00:00
8397666cb2
Write script to extract frames from a spritesheet
2024-12-31 20:07:24 +00:00
0aab456433
Load and draw additional layers
2024-12-31 13:55:34 +00:00
8de374bcfb
Extract map logic into functions
2024-12-31 13:15:57 +00:00
b39189b6d1
Create entity_t struct and define entityupdate() and entitydraw()
2024-12-31 13:01:48 +00:00
e7a19b7d91
Fix camera when at edge of map
2024-12-29 18:49:04 +00:00
31f7895bf3
Support new map and tileset
2024-12-28 19:56:07 +00:00
c24cd75360
Implement terrain collisions
2024-12-28 18:57:29 +00:00
f17530af4a
Use walking animation
2024-12-28 17:22:48 +00:00
c5daa136c1
Use directional sprites for player
2024-12-28 14:27:13 +00:00
10bb223bdd
Move view to keep player on-screen
2024-12-28 14:01:10 +00:00
e5752a5fe7
Draw player centered on position
2024-12-28 14:01:10 +00:00
6ca053f126
Use game coordinates for view and player positions
2024-12-28 13:35:13 +00:00
fad49a7d15
Handle player motion (arrow keys)
2024-12-28 13:35:13 +00:00
39e8002caf
Render player with animated sprite
2024-12-27 17:13:33 +00:00
fa7315d6b3
Implement basic map drawing from tileset
2024-12-27 16:13:21 +00:00
4151ca5717
Add some block comments
2024-12-27 12:46:39 +00:00
eaf8df0fb1
Handle map path being too long
2024-12-27 12:46:39 +00:00
296975caa1
Add assets/ directory to .gitignore
2024-12-26 20:01:01 +00:00
9234c6d421
Update README
2024-12-26 20:00:55 +00:00
c0fc016b85
Implement TMX map loading
2024-12-26 20:00:42 +00:00
57a9b20449
Create basic SDL2 application
2024-12-26 15:40:36 +00:00
12bbdce162
Add license file (AGPL-3.0)
2024-12-25 18:16:41 +00:00
7f3519bdf6
Create README
2024-12-25 18:09:04 +00:00
ad798ec0be
Create .gitignore
2024-12-25 18:09:01 +00:00
69b958d393
Set up linter
2024-12-25 18:08:55 +00:00
5c49bb98ce
Set up auto-formatter
2024-12-25 18:08:53 +00:00
21cf170b5a
Create project skeleton
2024-12-25 18:08:50 +00:00