Create basic SDL2 application
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@ -29,7 +29,10 @@ add_custom_target(lint
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WORKING_DIRECTORY ${CMAKE_SOURCE_DIR}
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)
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find_package(SDL2 REQUIRED CONFIG REQUIRED COMPONENTS SDL2 SDL2main)
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add_subdirectory(engine)
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add_subdirectory(app)
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if (${TESTS})
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enable_testing()
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4
README
4
README
@ -1,5 +1,9 @@
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2D GAME
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Dependencies:
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- SDL2 :: https://www.libsdl.org/
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The build is handled with CMake (version 3.10 or later):
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cmake -B build
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8
app/CMakeLists.txt
Normal file
8
app/CMakeLists.txt
Normal file
@ -0,0 +1,8 @@
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add_executable(game
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main.c
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)
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set_default_target_options(game)
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target_include_directories(game PUBLIC include)
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target_link_libraries(game
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PRIVATE SDL2::SDL2 SDL2::SDL2main)
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46
app/main.c
Normal file
46
app/main.c
Normal file
@ -0,0 +1,46 @@
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/*
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* Copyright (c) Camden Dixie O'Brien
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* SPDX-License-Identifier: AGPL-3.0-only
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*/
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#include <SDL2/SDL.h>
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#include <assert.h>
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#define TILESIZE 32
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#define WINWIDTH 30
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#define WINHEIGHT 20
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SDL_Window *window;
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SDL_Renderer *renderer;
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int main(void)
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{
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int err = SDL_Init(SDL_INIT_VIDEO);
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assert(0 == err);
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window = SDL_CreateWindow(
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"2D Game", SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED,
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TILESIZE * WINWIDTH, TILESIZE * WINHEIGHT, 0);
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assert(NULL != window);
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renderer = SDL_CreateRenderer(window, -1, 0);
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assert(NULL != renderer);
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SDL_Event event;
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SDL_RenderClear(renderer);
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while (1) {
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SDL_PollEvent(&event);
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switch (event.type) {
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case SDL_QUIT:
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goto quit;
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default:
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break;
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}
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}
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quit:
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SDL_DestroyRenderer(renderer);
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SDL_DestroyWindow(window);
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SDL_Quit();
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return 0;
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}
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