retro-rpg/app/main.c

47 lines
819 B
C

/*
* Copyright (c) Camden Dixie O'Brien
* SPDX-License-Identifier: AGPL-3.0-only
*/
#include <SDL2/SDL.h>
#include <assert.h>
#define TILESIZE 32
#define WINWIDTH 30
#define WINHEIGHT 20
SDL_Window *window;
SDL_Renderer *renderer;
int main(void)
{
int err = SDL_Init(SDL_INIT_VIDEO);
assert(0 == err);
window = SDL_CreateWindow(
"2D Game", SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED,
TILESIZE * WINWIDTH, TILESIZE * WINHEIGHT, 0);
assert(NULL != window);
renderer = SDL_CreateRenderer(window, -1, 0);
assert(NULL != renderer);
SDL_Event event;
SDL_RenderClear(renderer);
while (1) {
SDL_PollEvent(&event);
switch (event.type) {
case SDL_QUIT:
goto quit;
default:
break;
}
}
quit:
SDL_DestroyRenderer(renderer);
SDL_DestroyWindow(window);
SDL_Quit();
return 0;
}