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cdo/gpu-renderer
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47 Commits 1 Branch 0 Tags
f3aa7435ec442fd5faef1cfdd9a0bd698b72be8f
Commit Graph
9 Commits
Author SHA1 Message Date
Camden Dixie O'Brien 7243b51149 Apply skinning matrix in vertex shader 2025-10-02 03:59:16 +01:00
Camden Dixie O'Brien 1aaf5a53b8 Add input bindings for bone indices and weights 2025-10-02 03:59:16 +01:00
Camden Dixie O'Brien e75498ff71 Switch to using uniform buffer for MVP matrices 2025-09-29 17:11:32 +01:00
Camden Dixie O'Brien 32a31a729f Implement lambertian shading w/ directional light 2025-09-29 12:16:14 +01:00
Camden Dixie O'Brien 620cf7606b Implement Utah teapot model loading 2025-09-29 12:16:10 +01:00
Camden Dixie O'Brien 7f4dffc7fb Switch to 3D geometry 2025-09-27 18:20:02 +01:00
Camden Dixie O'Brien 3d10fe76ce Add MVP projection passed through push constant 2025-09-27 14:18:32 +01:00
Camden Dixie O'Brien 51c01a2f9e Pass vertices through buffer instead of hard-coding 2025-09-25 18:21:29 +01:00
Camden Dixie O'Brien cf7a0f099a Create Vulkan demo 2025-09-25 17:17:52 +01:00
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