Pass vertices through buffer instead of hard-coding

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Camden Dixie O'Brien committed 2025-09-25 18:21:29 +01:00
1 parent cf7a0f099a
commit 51c01a2f9e
2 files changed
+99 -16

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@@ -1,20 +1,11 @@
#version 450
vec2 positions[3] = vec2[](
vec2(0.0, -0.5),
vec2(0.5, 0.5),
vec2(-0.5, 0.5)
);
vec3 colours[3] = vec3[](
vec3(1.0, 0.0, 0.0),
vec3(0.0, 1.0, 0.0),
vec3(0.0, 0.0, 1.0)
);
layout(location = 0) in vec2 position;
layout(location = 1) in vec3 colour;
layout(location = 0) out vec3 frag_colour;
void main() {
gl_Position = vec4(positions[gl_VertexIndex], 0.0, 1.0);
frag_colour = colours[gl_VertexIndex];
gl_Position = vec4(position, 0.0, 1.0);
frag_colour = colour;
}