Add MVP projection passed through push constant

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Camden Dixie O'Brien committed 2025-09-27 14:18:32 +01:00
1 parent c770895217
commit 3d10fe76ce
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@@ -1,11 +1,17 @@
#version 450
layout(location = 0) in vec2 position;
layout(location = 0) in vec2 pos;
layout(location = 1) in vec3 colour;
layout(location = 0) out vec3 frag_colour;
layout(push_constant) uniform MVP {
mat4 model;
mat4 view;
mat4 proj;
} mvp;
void main() {
gl_Position = vec4(position, 0.0, 1.0);
gl_Position = mvp.proj * mvp.view * mvp.model * vec4(pos, 0.0, 1.0);
frag_colour = colour;
}