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cdo/gpu-renderer
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59f584d1d4d2ff82a7e29bb183b441065430526e
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Author SHA1 Message Date
Camden Dixie O'Brien 59f584d1d4 Use struct for mat4_t instead of array 2025-09-28 01:46:59 +01:00
Camden Dixie O'Brien 6a5dba2600 Use struct for vec3_t instead of array 2025-09-27 22:53:52 +01:00
Camden Dixie O'Brien 7f4dffc7fb Switch to 3D geometry 2025-09-27 18:20:02 +01:00
Camden Dixie O'Brien 4180c4549b Add depth buffering 2025-09-27 18:19:38 +01:00
Camden Dixie O'Brien d7d2462835 Add x, y, z keys to change rotation axis 2025-09-27 15:50:05 +01:00
Camden Dixie O'Brien f265d3777d Add ROT_X and ROT_Z macros 2025-09-27 14:43:25 +01:00
Camden Dixie O'Brien d1f29580ae Implement perspective projection matrix computation 2025-09-27 14:18:32 +01:00
Camden Dixie O'Brien 3d10fe76ce Add MVP projection passed through push constant 2025-09-27 14:18:32 +01:00
Camden Dixie O'Brien c770895217 Use indexed drawing 2025-09-26 14:30:38 +01:00
Camden Dixie O'Brien 6d8fdb2f8c Switch to using staging buffer for vertex data 2025-09-26 14:30:38 +01:00
Camden Dixie O'Brien b2b1a256fe Create procedure for setting up GPU buffers 2025-09-26 14:30:38 +01:00
Camden Dixie O'Brien d4214941b1 Separate vulkan code into gpu module 2025-09-26 14:30:38 +01:00
Camden Dixie O'Brien 51c01a2f9e Pass vertices through buffer instead of hard-coding 2025-09-25 18:21:29 +01:00
Camden Dixie O'Brien cf7a0f099a Create Vulkan demo 2025-09-25 17:17:52 +01:00
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