Implement basic map drawing from tileset
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4151ca5717
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@ -36,6 +36,7 @@ add_custom_target(lint
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find_package(LibXml2 REQUIRED)
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find_package(SDL2 REQUIRED CONFIG REQUIRED COMPONENTS SDL2 SDL2main)
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find_package(SDL2_image REQUIRED)
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add_subdirectory(engine)
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add_subdirectory(app)
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@ -4,5 +4,9 @@ add_executable(game
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set_default_target_options(game)
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target_include_directories(game PUBLIC include)
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target_link_libraries(game
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PRIVATE LibXml2::LibXml2 SDL2::SDL2 SDL2::SDL2main)
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target_link_libraries(game PRIVATE
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LibXml2::LibXml2
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SDL2::SDL2
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SDL2::SDL2main
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SDL2_image::SDL2_image
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)
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45
app/main.c
45
app/main.c
@ -4,14 +4,15 @@
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*/
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#include <SDL2/SDL.h>
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#include <SDL2/SDL_image.h>
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#include <assert.h>
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#include <ctype.h>
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#include <libxml/parser.h>
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#include <string.h>
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#define TILESIZE 32
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#define WINWIDTH 30
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#define WINHEIGHT 20
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#define VIEWWIDTH 30
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#define VIEWHEIGHT 20
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#define MAX_PATH_LEN 128
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@ -21,9 +22,13 @@
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#define MAPSHIFTX 48
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#define MAPSHIFTY 48
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#define TSASSET "/tileset.png"
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#define TSCOLS 56
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static SDL_Window *window;
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static SDL_Renderer *renderer;
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static unsigned map[MAPWIDTH][MAPHEIGHT];
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static SDL_Texture *tstex;
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int main(int argc, char *argv[])
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{
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@ -39,7 +44,7 @@ int main(int argc, char *argv[])
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assert(0 == err);
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window = SDL_CreateWindow(
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"2D Game", SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED,
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TILESIZE * WINWIDTH, TILESIZE * WINHEIGHT, 0);
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TILESIZE * VIEWWIDTH, TILESIZE * VIEWHEIGHT, 0);
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assert(NULL != window);
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renderer = SDL_CreateRenderer(window, -1, 0);
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assert(NULL != renderer);
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@ -115,8 +120,40 @@ int main(int argc, char *argv[])
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}
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}
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SDL_Event event;
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// Load tileset
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assert(strlen(argv[1]) + strlen(TSASSET) < MAX_PATH_LEN);
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strcpy(path, argv[1]);
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strcat(path, TSASSET);
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tstex = IMG_LoadTexture(renderer, path);
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assert(NULL != tstex);
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// Render map -- no motion yet so just needs to be done once
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int offx = 0, offy = 0;
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SDL_RenderClear(renderer);
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for (int y = 0; y < VIEWHEIGHT; ++y) {
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for (int x = 0; x < VIEWWIDTH; ++x) {
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const unsigned tileid
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= map[x + offx + MAPSHIFTX][y + offy + MAPSHIFTY];
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if (0 == tileid)
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continue;
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const SDL_Rect src = {
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.x = TILESIZE * ((tileid - 1) % TSCOLS),
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.y = TILESIZE * ((tileid - 1) / TSCOLS),
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.w = TILESIZE,
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.h = TILESIZE,
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};
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const SDL_Rect dest = {
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.x = TILESIZE * x,
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.y = TILESIZE * y,
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.w = TILESIZE,
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.h = TILESIZE,
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};
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SDL_RenderCopy(renderer, tstex, &src, &dest);
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}
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}
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SDL_RenderPresent(renderer);
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SDL_Event event;
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while (1) {
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SDL_PollEvent(&event);
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switch (event.type) {
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