Remove frame blinker
Not really needed any more
This commit is contained in:
parent
65a4b08f34
commit
c1dd9cd33a
@ -39,9 +39,6 @@ int main(int argc, char *argv[])
|
||||
void *gamemem = calloc(1, game_conf.memsize);
|
||||
game_init(argc, argv, gamemem, renderer);
|
||||
|
||||
SDL_SetRenderDrawColor(renderer, 0xf0, 0x10, 0x10, 0xff);
|
||||
SDL_Rect blinker = { .x = 10, .y = 10, .w = 20, .h = 20 };
|
||||
|
||||
perf_t perf = { .freq = SDL_GetPerformanceFrequency() / 1000000.0 };
|
||||
uint64_t frame = 0;
|
||||
while (1) {
|
||||
@ -63,8 +60,6 @@ int main(int argc, char *argv[])
|
||||
// Render frame
|
||||
SDL_RenderClear(renderer);
|
||||
game_render(gamemem, renderer, SDL_GetTicks64());
|
||||
if ((frame & 1) == 0)
|
||||
SDL_RenderFillRect(renderer, &blinker);
|
||||
perf.render = SDL_GetPerformanceCounter();
|
||||
|
||||
// Print performance analysis every 16 frames
|
||||
|
Loading…
x
Reference in New Issue
Block a user