From c1dd9cd33aa5deb9facd6154db7375e063168980 Mon Sep 17 00:00:00 2001 From: Camden Dixie O'Brien Date: Thu, 2 Jan 2025 16:55:06 +0000 Subject: [PATCH] Remove frame blinker Not really needed any more --- engine/engine.c | 5 ----- 1 file changed, 5 deletions(-) diff --git a/engine/engine.c b/engine/engine.c index 8922eec..d111910 100644 --- a/engine/engine.c +++ b/engine/engine.c @@ -39,9 +39,6 @@ int main(int argc, char *argv[]) void *gamemem = calloc(1, game_conf.memsize); game_init(argc, argv, gamemem, renderer); - SDL_SetRenderDrawColor(renderer, 0xf0, 0x10, 0x10, 0xff); - SDL_Rect blinker = { .x = 10, .y = 10, .w = 20, .h = 20 }; - perf_t perf = { .freq = SDL_GetPerformanceFrequency() / 1000000.0 }; uint64_t frame = 0; while (1) { @@ -63,8 +60,6 @@ int main(int argc, char *argv[]) // Render frame SDL_RenderClear(renderer); game_render(gamemem, renderer, SDL_GetTicks64()); - if ((frame & 1) == 0) - SDL_RenderFillRect(renderer, &blinker); perf.render = SDL_GetPerformanceCounter(); // Print performance analysis every 16 frames