Remove frame blinker

Not really needed any more
This commit is contained in:
Camden Dixie O'Brien 2025-01-02 16:55:06 +00:00
parent 65a4b08f34
commit c1dd9cd33a

View File

@ -39,9 +39,6 @@ int main(int argc, char *argv[])
void *gamemem = calloc(1, game_conf.memsize);
game_init(argc, argv, gamemem, renderer);
SDL_SetRenderDrawColor(renderer, 0xf0, 0x10, 0x10, 0xff);
SDL_Rect blinker = { .x = 10, .y = 10, .w = 20, .h = 20 };
perf_t perf = { .freq = SDL_GetPerformanceFrequency() / 1000000.0 };
uint64_t frame = 0;
while (1) {
@ -63,8 +60,6 @@ int main(int argc, char *argv[])
// Render frame
SDL_RenderClear(renderer);
game_render(gamemem, renderer, SDL_GetTicks64());
if ((frame & 1) == 0)
SDL_RenderFillRect(renderer, &blinker);
perf.render = SDL_GetPerformanceCounter();
// Print performance analysis every 16 frames