Remove frame blinker
Not really needed any more
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parent
65a4b08f34
commit
c1dd9cd33a
@ -39,9 +39,6 @@ int main(int argc, char *argv[])
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void *gamemem = calloc(1, game_conf.memsize);
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void *gamemem = calloc(1, game_conf.memsize);
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game_init(argc, argv, gamemem, renderer);
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game_init(argc, argv, gamemem, renderer);
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SDL_SetRenderDrawColor(renderer, 0xf0, 0x10, 0x10, 0xff);
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SDL_Rect blinker = { .x = 10, .y = 10, .w = 20, .h = 20 };
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perf_t perf = { .freq = SDL_GetPerformanceFrequency() / 1000000.0 };
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perf_t perf = { .freq = SDL_GetPerformanceFrequency() / 1000000.0 };
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uint64_t frame = 0;
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uint64_t frame = 0;
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while (1) {
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while (1) {
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@ -63,8 +60,6 @@ int main(int argc, char *argv[])
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// Render frame
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// Render frame
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SDL_RenderClear(renderer);
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SDL_RenderClear(renderer);
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game_render(gamemem, renderer, SDL_GetTicks64());
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game_render(gamemem, renderer, SDL_GetTicks64());
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if ((frame & 1) == 0)
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SDL_RenderFillRect(renderer, &blinker);
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perf.render = SDL_GetPerformanceCounter();
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perf.render = SDL_GetPerformanceCounter();
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// Print performance analysis every 16 frames
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// Print performance analysis every 16 frames
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