Rename game_evthandle() to game_evt()
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@@ -530,7 +530,7 @@ void game_teardown(void *mem)
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free(state->objcol.buf);
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}
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gamestatus_t game_evthandle(void *mem, const SDL_Event *evt)
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gamestatus_t game_evt(void *mem, const SDL_Event *evt)
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{
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gamestate_t *state = (gamestate_t *)mem;
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