diff --git a/engine/engine.c b/engine/engine.c index 1fa05d3..dd2836d 100644 --- a/engine/engine.c +++ b/engine/engine.c @@ -55,7 +55,7 @@ int main(int argc, char *argv[]) // Handle all events currently in queue SDL_Event evt; while (SDL_PollEvent(&evt)) { - if (game_evthandle(gamemem, &evt) != GAMESTATUS_OK) + if (game_evt(gamemem, &evt) != GAMESTATUS_OK) goto quit; } GETPERF(perf.evt); diff --git a/engine/include/engine_hooks.h b/engine/include/engine_hooks.h index 1ef3796..c0de503 100644 --- a/engine/include/engine_hooks.h +++ b/engine/include/engine_hooks.h @@ -26,7 +26,7 @@ extern const engineconf_t game_conf; void game_init(int argc, char *argv[], void *mem, SDL_Renderer *renderer); void game_teardown(void *mem); -gamestatus_t game_evthandle(void *mem, const SDL_Event *evt); +gamestatus_t game_evt(void *mem, const SDL_Event *evt); gamestatus_t game_update(void *mem, double dt); void game_render(const void *mem, SDL_Renderer *renderer, long unsigned t); diff --git a/game/main.c b/game/main.c index d7fed9a..2138c50 100644 --- a/game/main.c +++ b/game/main.c @@ -530,7 +530,7 @@ void game_teardown(void *mem) free(state->objcol.buf); } -gamestatus_t game_evthandle(void *mem, const SDL_Event *evt) +gamestatus_t game_evt(void *mem, const SDL_Event *evt) { gamestate_t *state = (gamestate_t *)mem;