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gpu-renderer
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633a922e42e1fd18dc85cd828f612024b1e99924
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Camden Dixie O'Brien
633a922e42
Run shadow render pass and compute light position in vertex shaders
2025-10-04 21:27:46 +01:00
.gitignore
Add model files to .gitignore
2025-09-29 17:11:32 +01:00
animation.c
Handle skipped keyframes
2025-10-02 17:42:25 +01:00
animation.h
Implement linear interpolation between animation keyframes
2025-10-02 17:28:03 +01:00
CMakeLists.txt
Add floor
2025-10-04 01:02:55 +01:00
default-frag.glsl
Run shadow render pass and compute light position in vertex shaders
2025-10-04 21:27:46 +01:00
floor-vert.glsl
Run shadow render pass and compute light position in vertex shaders
2025-10-04 21:27:46 +01:00
gpu.c
Run shadow render pass and compute light position in vertex shaders
2025-10-04 21:27:46 +01:00
gpu.h
Run shadow render pass and compute light position in vertex shaders
2025-10-04 21:27:46 +01:00
linear_alg.c
Implement linear interpolation between animation keyframes
2025-10-02 17:28:03 +01:00
linear_alg.h
Implement linear interpolation between animation keyframes
2025-10-02 17:28:03 +01:00
main.c
Run shadow render pass and compute light position in vertex shaders
2025-10-04 21:27:46 +01:00
model_format_glb.c
Implement linear interpolation between animation keyframes
2025-10-02 17:28:03 +01:00
model_format_glb.h
Implement basic GLB model loading
2025-10-01 10:50:30 +01:00
model_format_utah.c
Load bones, bone indices and weights into model
2025-10-01 13:59:19 +01:00
model_format_utah.h
Move Utah teapot model reading code into dedicated module
2025-10-01 10:50:30 +01:00
model-vert.glsl
Run shadow render pass and compute light position in vertex shaders
2025-10-04 21:27:46 +01:00
model.c
Rework bone and animation structure
2025-10-02 15:32:46 +01:00
model.h
Implement linear interpolation between animation keyframes
2025-10-02 17:28:03 +01:00
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C
95%
GLSL
3.5%
CMake
1.5%