Add dielectric material
This commit is contained in:
1
demo.c
1
demo.c
@@ -21,6 +21,7 @@ static const obj_t scene[] = {
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SPHERE(0.3, -0.7, -1.8, 0.3, LAMBERTIAN(0.9, 0.6, 0.2)),
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SPHERE(-1.6, -0.8, -2.0, 0.2, REFLECTIVE(1.0, 0.9, 0.4)),
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SPHERE(-6.0, 5.0, -5.0, 6.0, REFLECTIVE(0.9, 0.9, 0.9)),
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SPHERE(-0.7, -0.75, -1.5, 0.25, DIELECTRIC(1.5)),
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SPHERE(0.0, -1001.0, 0.0, 1000.0, LAMBERTIAN(0.3, 0.3, 0.3)),
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};
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@@ -16,6 +16,12 @@
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.params = { .reflective = { .tint = { r, g, b } } }, \
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}
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#define DIELECTRIC(e) \
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{ \
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.scatter = scatter_dielectric, \
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.params = { .dielectric = { .eta = e } }, \
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}
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typedef struct {
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vec3_t point, normal;
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double t;
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@@ -30,9 +36,14 @@ typedef struct {
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vec3_t tint;
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} reflective_params_t;
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typedef struct {
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double eta;
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} dielectric_params_t;
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typedef union {
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lambertian_params_t lambertian;
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reflective_params_t reflective;
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dielectric_params_t dielectric;
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} material_params_t;
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typedef bool scatter_fn_t(
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@@ -50,5 +61,8 @@ bool scatter_lambertian(
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bool scatter_reflective(
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material_params_t params, hit_t hit, rng_t *rng, ray_t *ray,
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vec3_t *atten_out);
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bool scatter_dielectric(
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material_params_t params, hit_t hit, rng_t *rng, ray_t *ray,
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vec3_t *atten_out);
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#endif
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@@ -10,6 +10,7 @@ typedef struct {
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} rng_t;
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rng_t rng_init(unsigned seed);
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double rng_canon(rng_t *rng);
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vec3_t rng_vec3(rng_t *rng);
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vec3_t rng_gaussian_xy(rng_t *rng, double stddev);
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@@ -11,6 +11,7 @@ vec3_t vec3_sub(vec3_t v, vec3_t u);
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double vec3_dot(vec3_t v, vec3_t u);
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vec3_t vec3_cross(vec3_t v, vec3_t u);
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vec3_t vec3_hadamard(vec3_t v, vec3_t u);
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double vec3_len_squared(vec3_t v);
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double vec3_len(vec3_t v);
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vec3_t vec3_unit(vec3_t v);
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@@ -1,5 +1,24 @@
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#include "material.h"
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#include <math.h>
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#include <stdio.h>
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static vec3_t reflect(vec3_t v, vec3_t n)
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{
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const vec3_t dn = vec3_scale(n, -2 * vec3_dot(n, v));
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return vec3_unit(vec3_add(v, dn));
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}
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static vec3_t refract(vec3_t v, vec3_t n, double eta_ratio)
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{
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const double cos_theta = fmin(-vec3_dot(v, n), 1.0);
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const vec3_t perp
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= vec3_scale(vec3_add(v, vec3_scale(n, cos_theta)), eta_ratio);
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const vec3_t para
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= vec3_scale(n, -sqrt(fabs(1.0 - vec3_len_squared(perp))));
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return vec3_unit(vec3_add(perp, para));
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}
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bool scatter_lambertian(
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material_params_t params, hit_t hit, rng_t *rng, ray_t *ray,
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vec3_t *atten_out)
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@@ -17,10 +36,30 @@ bool scatter_reflective(
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{
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(void)rng;
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const vec3_t dn
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= vec3_scale(hit.normal, -2 * vec3_dot(hit.normal, ray->dir));
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ray->orig = hit.point;
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ray->dir = vec3_unit(vec3_add(ray->dir, dn));
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ray->dir = reflect(ray->dir, hit.normal);
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*atten_out = params.reflective.tint;
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return true;
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}
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bool scatter_dielectric(
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material_params_t params, hit_t hit, rng_t *rng, ray_t *ray,
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vec3_t *atten_out)
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{
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const double eta_ratio
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= hit.front ? 1.0 / params.dielectric.eta : params.dielectric.eta;
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const vec3_t n = hit.front ? hit.normal : vec3_scale(hit.normal, -1);
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const double cos_theta = fmin(-vec3_dot(ray->dir, n), 1.0);
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const double sin_theta = sqrt(1.0 - cos_theta * cos_theta);
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const double r = pow((1 - eta_ratio) / (1 + eta_ratio), 2);
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const double reflectance = r + (1 - r) * pow(1 - cos_theta, 5);
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ray->orig = hit.point;
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if (sin_theta * eta_ratio > 1.0 || rng_canon(rng) < reflectance)
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ray->dir = reflect(ray->dir, n);
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else
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ray->dir = refract(ray->dir, n, eta_ratio);
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*atten_out = (vec3_t) { 1.0, 1.0, 1.0 };
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return true;
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}
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16
src/rng.c
16
src/rng.c
@@ -18,14 +18,9 @@ static uint32_t next(rng_t *rng)
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return rng->state = x;
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}
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static double canonical(rng_t *rng)
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{
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return (double)next(rng) / (double)UINT32_MAX;
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}
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static double disc(rng_t *rng)
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{
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return 2.0 * canonical(rng) - 1.0;
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return 2.0 * rng_canon(rng) - 1.0;
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}
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rng_t rng_init(unsigned seed)
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@@ -35,6 +30,11 @@ rng_t rng_init(unsigned seed)
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return (rng_t) { .state = tv.tv_usec + seed };
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}
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double rng_canon(rng_t *rng)
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{
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return (double)next(rng) / (double)UINT32_MAX;
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}
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vec3_t rng_vec3(rng_t *rng)
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{
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const vec3_t v = { disc(rng), disc(rng), disc(rng) };
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@@ -43,10 +43,10 @@ vec3_t rng_vec3(rng_t *rng)
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vec3_t rng_gaussian_xy(rng_t *rng, double stddev)
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{
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const double r1 = canonical(rng);
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const double r1 = rng_canon(rng);
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double r2;
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do
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r2 = canonical(rng);
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r2 = rng_canon(rng);
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while (r2 == 0);
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const double theta = 2.0 * M_PI * r1;
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@@ -49,9 +49,14 @@ vec3_t vec3_hadamard(vec3_t v, vec3_t u)
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};
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}
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double vec3_len_squared(vec3_t v)
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{
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return v.x * v.x + v.y * v.y + v.z * v.z;
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}
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double vec3_len(vec3_t v)
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{
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return sqrt(v.x * v.x + v.y * v.y + v.z * v.z);
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return sqrt(vec3_len_squared(v));
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}
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vec3_t vec3_unit(vec3_t v)
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