Files
batomorph/src/material.c
Camden Dixie O'Brien 73028df5b3 Add dielectric material
2025-09-23 15:35:26 +01:00

66 lines
1.8 KiB
C

#include "material.h"
#include <math.h>
#include <stdio.h>
static vec3_t reflect(vec3_t v, vec3_t n)
{
const vec3_t dn = vec3_scale(n, -2 * vec3_dot(n, v));
return vec3_unit(vec3_add(v, dn));
}
static vec3_t refract(vec3_t v, vec3_t n, double eta_ratio)
{
const double cos_theta = fmin(-vec3_dot(v, n), 1.0);
const vec3_t perp
= vec3_scale(vec3_add(v, vec3_scale(n, cos_theta)), eta_ratio);
const vec3_t para
= vec3_scale(n, -sqrt(fabs(1.0 - vec3_len_squared(perp))));
return vec3_unit(vec3_add(perp, para));
}
bool scatter_lambertian(
material_params_t params, hit_t hit, rng_t *rng, ray_t *ray,
vec3_t *atten_out)
{
const vec3_t dir = vec3_unit(vec3_add(hit.normal, rng_vec3(rng)));
ray->orig = hit.point;
ray->dir = vec3_len(dir) == 0 ? hit.normal : dir;
*atten_out = params.lambertian.albedo;
return true;
}
bool scatter_reflective(
material_params_t params, hit_t hit, rng_t *rng, ray_t *ray,
vec3_t *atten_out)
{
(void)rng;
ray->orig = hit.point;
ray->dir = reflect(ray->dir, hit.normal);
*atten_out = params.reflective.tint;
return true;
}
bool scatter_dielectric(
material_params_t params, hit_t hit, rng_t *rng, ray_t *ray,
vec3_t *atten_out)
{
const double eta_ratio
= hit.front ? 1.0 / params.dielectric.eta : params.dielectric.eta;
const vec3_t n = hit.front ? hit.normal : vec3_scale(hit.normal, -1);
const double cos_theta = fmin(-vec3_dot(ray->dir, n), 1.0);
const double sin_theta = sqrt(1.0 - cos_theta * cos_theta);
const double r = pow((1 - eta_ratio) / (1 + eta_ratio), 2);
const double reflectance = r + (1 - r) * pow(1 - cos_theta, 5);
ray->orig = hit.point;
if (sin_theta * eta_ratio > 1.0 || rng_canon(rng) < reflectance)
ray->dir = reflect(ray->dir, n);
else
ray->dir = refract(ray->dir, n, eta_ratio);
*atten_out = (vec3_t) { 1.0, 1.0, 1.0 };
return true;
}