These are just XML so relatively git-friendly. They're needed for the game and should be syncronised to the version of the code so they really ought to be checked in.
50 lines
1.5 KiB
XML
50 lines
1.5 KiB
XML
<?xml version="1.0" encoding="UTF-8"?>
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<tileset version="1.10" tiledversion="1.11.0" name="objectsprites" tilewidth="80" tileheight="128" tilecount="5" columns="0">
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<grid orientation="orthogonal" width="1" height="1"/>
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<tile id="0">
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<image source="tiled-obj/flag-0.png" width="32" height="64"/>
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<objectgroup draworder="index" id="5">
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<object id="5" x="6" y="0" width="26" height="55"/>
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<object id="6" x="0" y="54">
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<point/>
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</object>
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</objectgroup>
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</tile>
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<tile id="1">
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<image source="tiled-obj/fountain-0.png" width="48" height="48"/>
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<objectgroup draworder="index" id="2">
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<object id="1" x="0" y="0" width="48" height="45"/>
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<object id="4" x="0" y="31">
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<point/>
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</object>
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</objectgroup>
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</tile>
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<tile id="2">
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<image source="tiled-obj/house.png" width="80" height="80"/>
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<objectgroup draworder="index" id="2">
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<object id="1" x="3" y="0" width="74" height="77"/>
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<object id="2" x="0" y="75">
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<point/>
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</object>
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</objectgroup>
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</tile>
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<tile id="3">
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<image source="tiled-obj/tower.png" width="48" height="128"/>
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<objectgroup draworder="index" id="2">
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<object id="1" x="0" y="0" width="48" height="112"/>
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<object id="2" x="0" y="95">
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<point/>
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</object>
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</objectgroup>
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</tile>
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<tile id="4">
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<image source="tiled-obj/waterfall-0.png" width="48" height="64"/>
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<objectgroup draworder="index" id="2">
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<object id="1" x="0" y="0" width="48" height="64"/>
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<object id="2" x="0" y="48">
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<point/>
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</object>
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</objectgroup>
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</tile>
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</tileset>
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