322 lines
7.4 KiB
C
322 lines
7.4 KiB
C
/*
|
|
* Copyright (c) Camden Dixie O'Brien
|
|
* SPDX-License-Identifier: AGPL-3.0-only
|
|
*/
|
|
|
|
#include <SDL2/SDL.h>
|
|
#include <SDL2/SDL_image.h>
|
|
#include <assert.h>
|
|
#include <ctype.h>
|
|
#include <libxml/parser.h>
|
|
#include <math.h>
|
|
#include <stdbool.h>
|
|
#include <string.h>
|
|
|
|
#define SCALE 4
|
|
|
|
#define TILESIZE 32
|
|
#define VIEWWIDTH (8 * TILESIZE)
|
|
#define VIEWHEIGHT (6 * TILESIZE)
|
|
|
|
#define MAX_PATH_LEN 128
|
|
|
|
#define MAP_ASSET "/map.tmx"
|
|
#define MAPWIDTH 112
|
|
#define MAPHEIGHT 112
|
|
#define MAPSHIFTX 48
|
|
#define MAPSHIFTY 48
|
|
|
|
#define TSASSET "/tileset.png"
|
|
#define TSCOLS 56
|
|
|
|
#define PIDLE_ASSET "/player/idle.png"
|
|
#define PWIDTH 48
|
|
#define PHEIGHT 64
|
|
#define PANIMLEN 8
|
|
|
|
#define WALKSPEED 72 // pixels per second
|
|
|
|
#define BASEANIMPERIOD 200
|
|
|
|
typedef enum {
|
|
SPRITE_DIR_DOWN = 0,
|
|
SPRITE_DIR_LEFT_DOWN = 1,
|
|
SPRITE_DIR_LEFT_UP = 2,
|
|
SPRITE_DIR_UP = 3,
|
|
SPRITE_DIR_RIGHT_UP = 4,
|
|
SPRITE_DIR_RIGHT_DOWN = 5,
|
|
} sprite_dir_t;
|
|
|
|
typedef struct {
|
|
bool left, right, up, down;
|
|
} input_state_t;
|
|
|
|
typedef struct {
|
|
double x, y;
|
|
} dvec_t;
|
|
|
|
static SDL_Window *window;
|
|
static SDL_Renderer *renderer;
|
|
static unsigned map[MAPWIDTH][MAPHEIGHT];
|
|
static SDL_Texture *tstex, *pidle;
|
|
static input_state_t input;
|
|
|
|
static inline double mag(dvec_t v)
|
|
{
|
|
return sqrt(v.x * v.x + v.y * v.y);
|
|
}
|
|
|
|
int main(int argc, char *argv[])
|
|
{
|
|
char path[MAX_PATH_LEN];
|
|
|
|
if (2 != argc) {
|
|
fprintf(stderr, "Usage: %s ASSETS-DIR\n", argv[0]);
|
|
return 1;
|
|
}
|
|
|
|
// Set up SDL window
|
|
int err = SDL_Init(SDL_INIT_VIDEO);
|
|
assert(0 == err);
|
|
window = SDL_CreateWindow(
|
|
"2D Game", SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED,
|
|
SCALE * VIEWWIDTH, SCALE * VIEWHEIGHT, 0);
|
|
assert(NULL != window);
|
|
renderer = SDL_CreateRenderer(window, -1, 0);
|
|
assert(NULL != renderer);
|
|
|
|
// Find chunk nodes in map XML
|
|
xmlDocPtr doc;
|
|
xmlNodePtr node;
|
|
assert(strlen(argv[1]) + strlen(MAP_ASSET) < MAX_PATH_LEN);
|
|
strcpy(path, argv[1]);
|
|
strcat(path, MAP_ASSET);
|
|
doc = xmlParseFile(path);
|
|
assert(NULL != doc);
|
|
node = xmlDocGetRootElement(doc);
|
|
assert(0 == xmlStrcmp(node->name, (const xmlChar *)"map"));
|
|
node = node->xmlChildrenNode;
|
|
while (NULL != node
|
|
&& xmlStrcmp(node->name, (const xmlChar *)"layer") != 0)
|
|
node = node->next;
|
|
assert(NULL != node);
|
|
node = node->xmlChildrenNode;
|
|
while (NULL != node
|
|
&& xmlStrcmp(node->name, (const xmlChar *)"data") != 0)
|
|
node = node->next;
|
|
assert(NULL != node);
|
|
|
|
// Iterate through chunks and populate map array.
|
|
xmlNodePtr chunk_contents;
|
|
for (node = node->xmlChildrenNode; NULL != node; node = node->next) {
|
|
if (0 != xmlStrcmp(node->name, (const xmlChar *)"chunk"))
|
|
continue;
|
|
|
|
xmlChar *x_attr, *y_attr;
|
|
x_attr = xmlGetProp(node, (const xmlChar *)"x");
|
|
y_attr = xmlGetProp(node, (const xmlChar *)"y");
|
|
const int chunk_x = atoi((const char *)x_attr);
|
|
const int chunk_y = atoi((const char *)y_attr);
|
|
|
|
chunk_contents = node->xmlChildrenNode;
|
|
assert(
|
|
0 == xmlStrcmp(chunk_contents->name, (const xmlChar *)"text"));
|
|
int x = chunk_x + MAPSHIFTX, y = chunk_y + MAPSHIFTY;
|
|
xmlChar buf[10];
|
|
const xmlChar *p, *q;
|
|
q = chunk_contents->content;
|
|
while (isspace((const char)*q))
|
|
++q;
|
|
p = q;
|
|
while ('\0' != *q) {
|
|
switch (*q) {
|
|
case (xmlChar)',':
|
|
memset(buf, 0, sizeof(buf));
|
|
memcpy(buf, p, sizeof(xmlChar) * (q - p));
|
|
assert(x < MAPWIDTH && y < MAPHEIGHT);
|
|
map[x][y] = (unsigned)atoi((const char *)buf);
|
|
++x;
|
|
p = ++q;
|
|
break;
|
|
case (xmlChar)'\n':
|
|
if (x < MAPWIDTH) {
|
|
memset(buf, 0, sizeof(buf));
|
|
memcpy(buf, p, sizeof(xmlChar) * (q - p));
|
|
assert(y < MAPHEIGHT);
|
|
map[x][y] = (unsigned)atoi((const char *)buf);
|
|
}
|
|
x = chunk_x + MAPSHIFTX;
|
|
++y;
|
|
p = ++q;
|
|
break;
|
|
default:
|
|
++q;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
// Load tileset
|
|
assert(strlen(argv[1]) + strlen(TSASSET) < MAX_PATH_LEN);
|
|
strcpy(path, argv[1]);
|
|
strcat(path, TSASSET);
|
|
tstex = IMG_LoadTexture(renderer, path);
|
|
assert(NULL != tstex);
|
|
|
|
// Load player idle spritesheet
|
|
assert(strlen(argv[1]) + strlen(PIDLE_ASSET) < MAX_PATH_LEN);
|
|
strcpy(path, argv[1]);
|
|
strcat(path, PIDLE_ASSET);
|
|
pidle = IMG_LoadTexture(renderer, path);
|
|
assert(NULL != pidle);
|
|
|
|
// Initialize view and player
|
|
dvec_t vpos = { 512, 0 };
|
|
SDL_Rect psrc = { .y = 0, .w = PWIDTH, .h = PHEIGHT };
|
|
SDL_Rect pdest = { .w = SCALE * PWIDTH, .h = SCALE * PHEIGHT };
|
|
dvec_t pvel = { 0, 0 }, ppos = { 640, 96 };
|
|
sprite_dir_t pdir = SPRITE_DIR_DOWN;
|
|
|
|
SDL_Event event;
|
|
uint64_t prevt = SDL_GetTicks64();
|
|
while (1) {
|
|
// Calculate dt
|
|
const uint64_t t = SDL_GetTicks64();
|
|
const uint64_t dt = t - prevt;
|
|
prevt = t;
|
|
|
|
// Handle events
|
|
SDL_PollEvent(&event);
|
|
switch (event.type) {
|
|
case SDL_QUIT:
|
|
goto quit;
|
|
|
|
case SDL_KEYDOWN:
|
|
switch (event.key.keysym.sym) {
|
|
case SDLK_LEFT:
|
|
input.left = true;
|
|
break;
|
|
case SDLK_RIGHT:
|
|
input.right = true;
|
|
break;
|
|
case SDLK_UP:
|
|
input.up = true;
|
|
break;
|
|
case SDLK_DOWN:
|
|
input.down = true;
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
break;
|
|
|
|
case SDL_KEYUP:
|
|
switch (event.key.keysym.sym) {
|
|
case SDLK_LEFT:
|
|
input.left = false;
|
|
break;
|
|
case SDLK_RIGHT:
|
|
input.right = false;
|
|
break;
|
|
case SDLK_UP:
|
|
input.up = false;
|
|
break;
|
|
case SDLK_DOWN:
|
|
input.down = false;
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
break;
|
|
|
|
default:
|
|
break;
|
|
}
|
|
|
|
// Calculate and apply velocity
|
|
pvel.x = (input.left ? -1 : 0) + (input.right ? 1 : 0);
|
|
pvel.y = (input.up ? -1 : 0) + (input.down ? 1 : 0);
|
|
const double pspeed = mag(pvel);
|
|
if (pspeed != 0) {
|
|
pvel.x *= WALKSPEED / pspeed;
|
|
pvel.y *= WALKSPEED / pspeed;
|
|
ppos.x += (double)dt / 1000.0 * pvel.x;
|
|
ppos.y += (double)dt / 1000.0 * pvel.y;
|
|
|
|
// Update direction
|
|
if (pvel.y >= 0) {
|
|
if (pvel.x > 0)
|
|
pdir = SPRITE_DIR_RIGHT_DOWN;
|
|
else if (pvel.x < 0)
|
|
pdir = SPRITE_DIR_LEFT_DOWN;
|
|
else
|
|
pdir = SPRITE_DIR_DOWN;
|
|
} else if (pvel.y < 0) {
|
|
if (pvel.x > 0)
|
|
pdir = SPRITE_DIR_RIGHT_UP;
|
|
else if (pvel.x < 0)
|
|
pdir = SPRITE_DIR_LEFT_UP;
|
|
else
|
|
pdir = SPRITE_DIR_UP;
|
|
}
|
|
}
|
|
|
|
// Update view
|
|
const dvec_t pvdisp = {
|
|
.x = ppos.x - (vpos.x + VIEWWIDTH / 2),
|
|
.y = ppos.y - (vpos.y + VIEWHEIGHT / 2),
|
|
};
|
|
if (mag(pvdisp) > 72) {
|
|
vpos.x += (double)dt / 1000.0 * pvel.x;
|
|
vpos.y += (double)dt / 1000.0 * pvel.y;
|
|
}
|
|
|
|
SDL_RenderClear(renderer);
|
|
|
|
// Draw map
|
|
const int startx = TILESIZE * floor(vpos.x / TILESIZE);
|
|
const int starty = TILESIZE * floor(vpos.y / TILESIZE);
|
|
for (int y = starty; y < vpos.y + VIEWHEIGHT; y += TILESIZE) {
|
|
for (int x = startx; x < vpos.x + VIEWWIDTH; x += TILESIZE) {
|
|
const unsigned row = x / TILESIZE + MAPSHIFTX;
|
|
const unsigned col = y / TILESIZE + MAPSHIFTY;
|
|
if (row >= MAPWIDTH || col >= MAPHEIGHT)
|
|
continue;
|
|
const unsigned tileid = map[row][col];
|
|
if (0 == tileid)
|
|
continue;
|
|
const SDL_Rect src = {
|
|
.x = TILESIZE * ((tileid - 1) % TSCOLS),
|
|
.y = TILESIZE * ((tileid - 1) / TSCOLS),
|
|
.w = TILESIZE,
|
|
.h = TILESIZE,
|
|
};
|
|
const SDL_Rect dest = {
|
|
.x = SCALE * (x - vpos.x),
|
|
.y = SCALE * (y - vpos.y),
|
|
.w = SCALE * TILESIZE,
|
|
.h = SCALE * TILESIZE,
|
|
};
|
|
SDL_RenderCopy(renderer, tstex, &src, &dest);
|
|
}
|
|
}
|
|
|
|
// Draw player
|
|
const unsigned piframe = (t / BASEANIMPERIOD) % PANIMLEN;
|
|
psrc.x = PWIDTH * piframe;
|
|
psrc.y = PHEIGHT * pdir;
|
|
pdest.x = SCALE * (int)(ppos.x - vpos.x - PWIDTH / 2);
|
|
pdest.y = SCALE * (int)(ppos.y - vpos.y - PHEIGHT / 2);
|
|
SDL_RenderCopy(renderer, pidle, &psrc, &pdest);
|
|
|
|
SDL_RenderPresent(renderer);
|
|
}
|
|
|
|
quit:
|
|
SDL_DestroyRenderer(renderer);
|
|
SDL_DestroyWindow(window);
|
|
SDL_Quit();
|
|
|
|
return 0;
|
|
}
|