433 lines
9.8 KiB
C
433 lines
9.8 KiB
C
/*
|
|
* Copyright (c) Camden Dixie O'Brien
|
|
* SPDX-License-Identifier: AGPL-3.0-only
|
|
*/
|
|
|
|
#include <SDL2/SDL.h>
|
|
#include <SDL2/SDL_image.h>
|
|
#include <assert.h>
|
|
#include <ctype.h>
|
|
#include <libxml/parser.h>
|
|
#include <math.h>
|
|
#include <stdbool.h>
|
|
#include <string.h>
|
|
|
|
#define SCALE 4
|
|
|
|
#define TILESIZE 16
|
|
#define VIEWWIDTH (16 * TILESIZE)
|
|
#define VIEWHEIGHT (12 * TILESIZE)
|
|
|
|
#define MAX_PATH_LEN 128
|
|
|
|
#define MAP_ASSET "/map.tmx"
|
|
#define MAPWIDTH 64
|
|
#define MAPHEIGHT 64
|
|
#define MAPSHIFTX 32
|
|
#define MAPSHIFTY 32
|
|
#define MAPMINX (TILESIZE * (-32))
|
|
#define MAPMAXX (TILESIZE * 32)
|
|
#define MAPMINY (TILESIZE * (-32))
|
|
#define MAPMAXY (TILESIZE * 32)
|
|
|
|
#define TSASSET "/overworld.png"
|
|
#define TSCOLS 40
|
|
|
|
#define PIDLE_ASSET "/player/idle.png"
|
|
#define PWALK_ASSET "/player/walk.png"
|
|
#define PWIDTH 48
|
|
#define PHEIGHT 64
|
|
#define PANIMLEN 8
|
|
#define PFBWIDTH 20
|
|
#define PFBHEIGHT 16
|
|
#define PFBOFFX -10
|
|
#define PFBOFFY 2
|
|
|
|
#define WALKSPEED 72 // pixels per second
|
|
|
|
#define BASEANIMPERIOD 100
|
|
|
|
#define NELEMS(a) (sizeof(a) / sizeof(a[0]))
|
|
|
|
typedef enum {
|
|
SPRITE_DIR_DOWN = 0,
|
|
SPRITE_DIR_LEFT_DOWN = 1,
|
|
SPRITE_DIR_LEFT_UP = 2,
|
|
SPRITE_DIR_UP = 3,
|
|
SPRITE_DIR_RIGHT_UP = 4,
|
|
SPRITE_DIR_RIGHT_DOWN = 5,
|
|
} sprite_dir_t;
|
|
|
|
typedef struct {
|
|
bool left, right, up, down;
|
|
} input_state_t;
|
|
|
|
typedef struct {
|
|
int x, y;
|
|
} ivec_t;
|
|
|
|
typedef struct {
|
|
double x, y;
|
|
} dvec_t;
|
|
|
|
typedef struct {
|
|
dvec_t off, ext;
|
|
} dbox_t;
|
|
|
|
typedef struct {
|
|
int svar, animlen;
|
|
double speed;
|
|
dvec_t pos, dir;
|
|
ivec_t animstep, svarstep;
|
|
dbox_t fbox;
|
|
SDL_Texture *tex;
|
|
SDL_Rect src;
|
|
} entity_t;
|
|
|
|
static SDL_Window *window;
|
|
static SDL_Renderer *renderer;
|
|
static unsigned map[MAPWIDTH][MAPHEIGHT];
|
|
static SDL_Texture *tstex, *pidle, *pwalk;
|
|
static input_state_t input;
|
|
static dvec_t vpos = { -128, -96 };
|
|
static const unsigned impassable[] = { 284 };
|
|
|
|
static inline double mag(dvec_t v)
|
|
{
|
|
return sqrt(v.x * v.x + v.y * v.y);
|
|
}
|
|
|
|
static inline double dot(dvec_t v, dvec_t u)
|
|
{
|
|
return v.x * u.x + v.y * u.y;
|
|
}
|
|
|
|
static inline unsigned tileat(double x, double y)
|
|
{
|
|
const unsigned row = (unsigned)floor(x / TILESIZE) + MAPSHIFTX;
|
|
const unsigned col = (unsigned)floor(y / TILESIZE) + MAPSHIFTY;
|
|
if (row >= MAPWIDTH || col >= MAPHEIGHT)
|
|
return 0;
|
|
else
|
|
return map[row][col];
|
|
}
|
|
|
|
static inline bool tilepassable(int x, int y)
|
|
{
|
|
const unsigned id = tileat(x, y);
|
|
for (unsigned i = 0; i < NELEMS(impassable); ++i) {
|
|
if (impassable[i] == id)
|
|
return false;
|
|
}
|
|
return true;
|
|
}
|
|
|
|
static void mapload(const char *path)
|
|
{
|
|
// Find chunk nodes in map XML
|
|
xmlDocPtr doc;
|
|
xmlNodePtr node;
|
|
doc = xmlParseFile(path);
|
|
assert(NULL != doc);
|
|
node = xmlDocGetRootElement(doc);
|
|
assert(0 == xmlStrcmp(node->name, (const xmlChar *)"map"));
|
|
node = node->xmlChildrenNode;
|
|
while (NULL != node
|
|
&& xmlStrcmp(node->name, (const xmlChar *)"layer") != 0)
|
|
node = node->next;
|
|
assert(NULL != node);
|
|
node = node->xmlChildrenNode;
|
|
while (NULL != node
|
|
&& xmlStrcmp(node->name, (const xmlChar *)"data") != 0)
|
|
node = node->next;
|
|
assert(NULL != node);
|
|
|
|
// Iterate through chunks and populate map array.
|
|
xmlNodePtr chunk_contents;
|
|
for (node = node->xmlChildrenNode; NULL != node; node = node->next) {
|
|
if (0 != xmlStrcmp(node->name, (const xmlChar *)"chunk"))
|
|
continue;
|
|
|
|
xmlChar *x_attr, *y_attr;
|
|
x_attr = xmlGetProp(node, (const xmlChar *)"x");
|
|
y_attr = xmlGetProp(node, (const xmlChar *)"y");
|
|
const int chunk_x = atoi((const char *)x_attr);
|
|
const int chunk_y = atoi((const char *)y_attr);
|
|
|
|
chunk_contents = node->xmlChildrenNode;
|
|
assert(
|
|
0 == xmlStrcmp(chunk_contents->name, (const xmlChar *)"text"));
|
|
int x = chunk_x + MAPSHIFTX, y = chunk_y + MAPSHIFTY;
|
|
xmlChar buf[10];
|
|
const xmlChar *p, *q;
|
|
q = chunk_contents->content;
|
|
while (isspace((const char)*q))
|
|
++q;
|
|
p = q;
|
|
while ('\0' != *q) {
|
|
switch (*q) {
|
|
case (xmlChar)',':
|
|
memset(buf, 0, sizeof(buf));
|
|
memcpy(buf, p, sizeof(xmlChar) * (q - p));
|
|
assert(x < MAPWIDTH && y < MAPHEIGHT);
|
|
map[x][y] = (unsigned)atoi((const char *)buf);
|
|
++x;
|
|
p = ++q;
|
|
break;
|
|
case (xmlChar)'\n':
|
|
if (x < MAPWIDTH) {
|
|
memset(buf, 0, sizeof(buf));
|
|
memcpy(buf, p, sizeof(xmlChar) * (q - p));
|
|
assert(y < MAPHEIGHT);
|
|
map[x][y] = (unsigned)atoi((const char *)buf);
|
|
}
|
|
x = chunk_x + MAPSHIFTX;
|
|
++y;
|
|
p = ++q;
|
|
break;
|
|
default:
|
|
++q;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
static void mapdraw(void)
|
|
{
|
|
const int startx = TILESIZE * floor(vpos.x / TILESIZE);
|
|
const int starty = TILESIZE * floor(vpos.y / TILESIZE);
|
|
for (int y = starty; y < vpos.y + VIEWHEIGHT; y += TILESIZE) {
|
|
for (int x = startx; x < vpos.x + VIEWWIDTH; x += TILESIZE) {
|
|
const unsigned tileid = tileat(x, y);
|
|
if (0 == tileid)
|
|
continue;
|
|
const SDL_Rect src = {
|
|
.x = TILESIZE * ((tileid - 1) % TSCOLS),
|
|
.y = TILESIZE * ((tileid - 1) / TSCOLS),
|
|
.w = TILESIZE,
|
|
.h = TILESIZE,
|
|
};
|
|
const SDL_Rect dest = {
|
|
.x = SCALE * (x - vpos.x),
|
|
.y = SCALE * (y - vpos.y),
|
|
.w = SCALE * TILESIZE,
|
|
.h = SCALE * TILESIZE,
|
|
};
|
|
SDL_RenderCopy(renderer, tstex, &src, &dest);
|
|
}
|
|
}
|
|
}
|
|
|
|
static void entityupdate(entity_t *e, double dt)
|
|
{
|
|
if (0 == e->speed)
|
|
return;
|
|
|
|
// Update sprite variant
|
|
if (e->dir.y >= 0) {
|
|
if (e->dir.x > 0)
|
|
e->svar = SPRITE_DIR_RIGHT_DOWN;
|
|
else if (e->dir.x < 0)
|
|
e->svar = SPRITE_DIR_LEFT_DOWN;
|
|
else
|
|
e->svar = SPRITE_DIR_DOWN;
|
|
} else if (e->dir.y < 0) {
|
|
if (e->dir.x > 0)
|
|
e->svar = SPRITE_DIR_RIGHT_UP;
|
|
else if (e->dir.x < 0)
|
|
e->svar = SPRITE_DIR_LEFT_UP;
|
|
else
|
|
e->svar = SPRITE_DIR_UP;
|
|
}
|
|
|
|
// Apply velocity (handling map collisions)
|
|
const double nextx = e->pos.x + dt * e->speed * e->dir.x;
|
|
const double nexty = e->pos.y + dt * e->speed * e->dir.y;
|
|
const dvec_t pfb
|
|
= { .x = nextx + e->fbox.off.x, .y = nexty + e->fbox.off.y };
|
|
bool valid = true;
|
|
valid &= tilepassable(pfb.x, pfb.y);
|
|
valid &= tilepassable(pfb.x + e->fbox.ext.x, pfb.y);
|
|
valid &= tilepassable(pfb.x, pfb.y + e->fbox.ext.y);
|
|
valid &= tilepassable(pfb.x + e->fbox.ext.x, pfb.y + e->fbox.ext.y);
|
|
if (valid) {
|
|
e->pos.x = nextx;
|
|
e->pos.y = nexty;
|
|
}
|
|
}
|
|
|
|
static void entitydraw(entity_t *e, uint64_t t)
|
|
{
|
|
const unsigned frame = (t / BASEANIMPERIOD) % e->animlen;
|
|
e->src.x = e->animstep.x * frame + e->svarstep.x * e->svar;
|
|
e->src.y = e->animstep.y * frame + e->svarstep.y * e->svar;
|
|
SDL_Rect dest = {
|
|
.x = SCALE * (int)(e->pos.x - vpos.x - e->src.w / 2),
|
|
.y = SCALE * (int)(e->pos.y - vpos.y - e->src.h / 2),
|
|
.w = SCALE * e->src.w,
|
|
.h = SCALE * e->src.h,
|
|
};
|
|
SDL_RenderCopy(renderer, e->tex, &e->src, &dest);
|
|
}
|
|
|
|
int main(int argc, char *argv[])
|
|
{
|
|
char path[MAX_PATH_LEN];
|
|
|
|
if (2 != argc) {
|
|
fprintf(stderr, "Usage: %s ASSETS-DIR\n", argv[0]);
|
|
return 1;
|
|
}
|
|
|
|
// Set up SDL window
|
|
int err = SDL_Init(SDL_INIT_VIDEO);
|
|
assert(0 == err);
|
|
window = SDL_CreateWindow(
|
|
"2D Game", SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED,
|
|
SCALE * VIEWWIDTH, SCALE * VIEWHEIGHT, 0);
|
|
assert(NULL != window);
|
|
renderer = SDL_CreateRenderer(window, -1, 0);
|
|
assert(NULL != renderer);
|
|
|
|
// Load map
|
|
assert(strlen(argv[1]) + strlen(MAP_ASSET) < MAX_PATH_LEN);
|
|
strcpy(path, argv[1]);
|
|
strcat(path, MAP_ASSET);
|
|
mapload(path);
|
|
|
|
// Load tileset
|
|
assert(strlen(argv[1]) + strlen(TSASSET) < MAX_PATH_LEN);
|
|
strcpy(path, argv[1]);
|
|
strcat(path, TSASSET);
|
|
tstex = IMG_LoadTexture(renderer, path);
|
|
assert(NULL != tstex);
|
|
|
|
// Load player spritesheets
|
|
assert(strlen(argv[1]) + strlen(PIDLE_ASSET) < MAX_PATH_LEN);
|
|
strcpy(path, argv[1]);
|
|
strcat(path, PIDLE_ASSET);
|
|
pidle = IMG_LoadTexture(renderer, path);
|
|
assert(NULL != pidle);
|
|
assert(strlen(argv[1]) + strlen(PWALK_ASSET) < MAX_PATH_LEN);
|
|
strcpy(path, argv[1]);
|
|
strcat(path, PWALK_ASSET);
|
|
pwalk = IMG_LoadTexture(renderer, path);
|
|
assert(NULL != pwalk);
|
|
|
|
// Initialize player
|
|
entity_t p = {
|
|
.svar = SPRITE_DIR_DOWN,
|
|
.animlen = PANIMLEN,
|
|
.tex = pidle,
|
|
.animstep = { .x = PWIDTH },
|
|
.svarstep = { .y = PHEIGHT },
|
|
.fbox = {
|
|
.off = { .x = PFBOFFX, .y = PFBOFFY },
|
|
.ext = { .x = PFBWIDTH, .y = PFBHEIGHT },
|
|
},
|
|
.src = { .w = PWIDTH, .h = PHEIGHT },
|
|
};
|
|
|
|
SDL_Event event;
|
|
uint64_t prevt = SDL_GetTicks64();
|
|
while (1) {
|
|
// Calculate dt
|
|
const uint64_t t = SDL_GetTicks64();
|
|
const uint64_t dt_ms = t - prevt;
|
|
const double dt = dt_ms / 1000.0;
|
|
prevt = t;
|
|
|
|
// Handle events
|
|
SDL_PollEvent(&event);
|
|
switch (event.type) {
|
|
case SDL_QUIT:
|
|
goto quit;
|
|
|
|
case SDL_KEYDOWN:
|
|
switch (event.key.keysym.sym) {
|
|
case SDLK_LEFT:
|
|
input.left = true;
|
|
break;
|
|
case SDLK_RIGHT:
|
|
input.right = true;
|
|
break;
|
|
case SDLK_UP:
|
|
input.up = true;
|
|
break;
|
|
case SDLK_DOWN:
|
|
input.down = true;
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
break;
|
|
|
|
case SDL_KEYUP:
|
|
switch (event.key.keysym.sym) {
|
|
case SDLK_LEFT:
|
|
input.left = false;
|
|
break;
|
|
case SDLK_RIGHT:
|
|
input.right = false;
|
|
break;
|
|
case SDLK_UP:
|
|
input.up = false;
|
|
break;
|
|
case SDLK_DOWN:
|
|
input.down = false;
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
break;
|
|
|
|
default:
|
|
break;
|
|
}
|
|
|
|
// Calculate player velocity and update player
|
|
p.dir.x = (input.left ? -1 : 0) + (input.right ? 1 : 0);
|
|
p.dir.y = (input.up ? -1 : 0) + (input.down ? 1 : 0);
|
|
const double dmag = mag(p.dir);
|
|
if (dmag != 0) {
|
|
p.dir.x /= dmag;
|
|
p.dir.y /= dmag;
|
|
p.tex = pwalk;
|
|
p.speed = WALKSPEED;
|
|
} else {
|
|
p.tex = pidle;
|
|
p.speed = 0;
|
|
}
|
|
entityupdate(&p, dt);
|
|
|
|
// Update view
|
|
const dvec_t pvdisp = {
|
|
.x = p.pos.x - (vpos.x + VIEWWIDTH / 2),
|
|
.y = p.pos.y - (vpos.y + VIEWHEIGHT / 2),
|
|
};
|
|
if (mag(pvdisp) > 72 && dot(pvdisp, p.dir) > 0) {
|
|
const double nextx = vpos.x + dt * p.speed * p.dir.x;
|
|
const double nexty = vpos.y + dt * p.speed * p.dir.y;
|
|
const bool validx = nextx >= MAPMINX && nextx < MAPMAXX;
|
|
const bool validy = nexty >= MAPMINY && nexty < MAPMAXY;
|
|
if (validx && validy) {
|
|
vpos.x = nextx;
|
|
vpos.y = nexty;
|
|
}
|
|
}
|
|
|
|
SDL_RenderClear(renderer);
|
|
mapdraw();
|
|
entitydraw(&p, t);
|
|
SDL_RenderPresent(renderer);
|
|
}
|
|
|
|
quit:
|
|
SDL_DestroyRenderer(renderer);
|
|
SDL_DestroyWindow(window);
|
|
SDL_Quit();
|
|
|
|
return 0;
|
|
}
|