Camden Dixie O'Brien 65a4b08f34 Use vsync instead of delay-based synchronization
Also changed the game_update() interface to take dt in seconds as a
double (rather than milliseconds as an unsigned integer) as we're now
computing the refresh interval as a double anyway (by querying the
display mode).  To my eye (and on my machine), all chunkiness is now
gone; the game feels very smooth.
2025-01-02 16:54:01 +00:00
..
2025-01-02 14:21:12 +00:00