retro-rpg/map/objectsprites.tsx

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<?xml version="1.0" encoding="UTF-8"?>
<tileset version="1.10" tiledversion="1.11.0" name="objectsprites" tilewidth="80" tileheight="128" tilecount="5" columns="0">
<grid orientation="orthogonal" width="1" height="1"/>
<tile id="0">
<image source="../assets/tiled-obj/flag-0.png" width="32" height="64"/>
<objectgroup draworder="index" id="5">
<object id="5" x="6" y="0" width="26" height="55"/>
<object id="6" x="0" y="54">
<point/>
</object>
</objectgroup>
</tile>
<tile id="1">
<image source="../assets/tiled-obj/fountain-0.png" width="48" height="48"/>
<objectgroup draworder="index" id="2">
<object id="1" x="0" y="0" width="48" height="45"/>
<object id="4" x="0" y="31">
<point/>
</object>
</objectgroup>
</tile>
<tile id="2">
<image source="../assets/tiled-obj/house.png" width="80" height="80"/>
<objectgroup draworder="index" id="2">
<object id="1" x="3" y="0" width="74" height="77"/>
<object id="2" x="0" y="75">
<point/>
</object>
</objectgroup>
</tile>
<tile id="3">
<image source="../assets/tiled-obj/tower.png" width="48" height="128"/>
<objectgroup draworder="index" id="2">
<object id="1" x="0" y="0" width="48" height="112"/>
<object id="2" x="0" y="95">
<point/>
</object>
</objectgroup>
</tile>
<tile id="4">
<image source="../assets/tiled-obj/waterfall-0.png" width="48" height="64"/>
<objectgroup draworder="index" id="2">
<object id="1" x="0" y="0" width="48" height="64"/>
<object id="2" x="0" y="48">
<point/>
</object>
</objectgroup>
</tile>
</tileset>