10 Commits

Author SHA1 Message Date
a8e2c8d89a Rename game_evthandle() to game_evt() 2025-01-02 18:52:15 +00:00
8dbdea6ac4 Fix some memory leaks 2025-01-02 17:53:40 +00:00
3952d93bb0 Add CMake option to enable/disable performance monitoring 2025-01-02 17:13:35 +00:00
c1dd9cd33a Remove frame blinker
Not really needed any more
2025-01-02 16:55:06 +00:00
65a4b08f34 Use vsync instead of delay-based synchronization
Also changed the game_update() interface to take dt in seconds as a
double (rather than milliseconds as an unsigned integer) as we're now
computing the refresh interval as a double anyway (by querying the
display mode).  To my eye (and on my machine), all chunkiness is now
gone; the game feels very smooth.
2025-01-02 16:54:01 +00:00
427cdef867 Add frame blinker back in 2025-01-02 16:37:43 +00:00
cda484c9ab Wait for remaining time in interval rather than busy looping 2025-01-02 16:20:00 +00:00
178d6a23d3 Reduce performance analysis frequency 2025-01-02 15:50:15 +00:00
bbaf58869a Measure game code performance in engine 2025-01-02 15:35:57 +00:00
b14d2f292a Create basic engine 2025-01-02 14:16:35 +00:00