3 Commits

Author SHA1 Message Date
a8e2c8d89a Rename game_evthandle() to game_evt() 2025-01-02 18:52:15 +00:00
65a4b08f34 Use vsync instead of delay-based synchronization
Also changed the game_update() interface to take dt in seconds as a
double (rather than milliseconds as an unsigned integer) as we're now
computing the refresh interval as a double anyway (by querying the
display mode).  To my eye (and on my machine), all chunkiness is now
gone; the game feels very smooth.
2025-01-02 16:54:01 +00:00
b14d2f292a Create basic engine 2025-01-02 14:16:35 +00:00