Implement hot reloading
This commit is contained in:
@@ -21,14 +21,28 @@ typedef enum {
|
||||
GAMESTATUS_QUIT,
|
||||
} gamestatus_t;
|
||||
|
||||
typedef void
|
||||
game_init_t(int argc, char *argv[], void *mem, SDL_Renderer *renderer);
|
||||
typedef void game_teardown_t(void *mem);
|
||||
|
||||
typedef gamestatus_t game_evt_t(void *mem, const SDL_Event *evt);
|
||||
typedef gamestatus_t game_update_t(void *mem, double dt);
|
||||
|
||||
typedef void
|
||||
game_render_t(const void *mem, SDL_Renderer *renderer, long unsigned t);
|
||||
|
||||
#define HOOKS_XLIST \
|
||||
X(game_init) \
|
||||
X(game_teardown) \
|
||||
X(game_evt) \
|
||||
X(game_update) \
|
||||
X(game_render)
|
||||
|
||||
#ifndef HOTRELOAD
|
||||
extern const engineconf_t game_conf;
|
||||
|
||||
void game_init(int argc, char *argv[], void *mem, SDL_Renderer *renderer);
|
||||
void game_teardown(void *mem);
|
||||
|
||||
gamestatus_t game_evt(void *mem, const SDL_Event *evt);
|
||||
gamestatus_t game_update(void *mem, double dt);
|
||||
|
||||
void game_render(const void *mem, SDL_Renderer *renderer, long unsigned t);
|
||||
#define X(hook) hook##_t hook;
|
||||
HOOKS_XLIST
|
||||
#undef X
|
||||
#endif
|
||||
|
||||
#endif
|
||||
|
||||
Reference in New Issue
Block a user