Reduce performance analysis frequency
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@@ -64,8 +64,8 @@ int main(int argc, char *argv[])
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SDL_RenderPresent(renderer);
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SDL_RenderPresent(renderer);
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perf.render = SDL_GetPerformanceCounter();
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perf.render = SDL_GetPerformanceCounter();
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// Print performance if frame counter divisible by 8
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// Print performance analysis every 16 frames
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if ((frame & 7) == 0) {
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if ((frame & 15) == 0) {
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const double evt = (perf.evt - perf.start) / perf.freq;
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const double evt = (perf.evt - perf.start) / perf.freq;
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const double update = (perf.update - perf.evt) / perf.freq;
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const double update = (perf.update - perf.evt) / perf.freq;
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const double render
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const double render
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