Add tiled map, tilesheet configs etc

These are just XML so relatively git-friendly.  They're needed for the
game and should be syncronised to the version of the code so they
really ought to be checked in.
This commit is contained in:
2025-01-04 17:01:08 +00:00
parent d1fb902e8a
commit 1531817dc4
11 changed files with 568 additions and 1 deletions

10
assets/templates/flag.tx Normal file
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<?xml version="1.0" encoding="UTF-8"?>
<template>
<tileset firstgid="1" source="../objectsprites.tsx"/>
<object type="0" gid="1" width="32" height="64">
<properties>
<property name="animframes" type="int" value="5"/>
<property name="assetpath" value="/obj/flag.png"/>
</properties>
</object>
</template>

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<?xml version="1.0" encoding="UTF-8"?>
<template>
<tileset firstgid="1" source="../objectsprites.tsx"/>
<object type="1" gid="2" width="48" height="48">
<properties>
<property name="animframes" type="int" value="3"/>
<property name="assetpath" value="/obj/fountain.png"/>
</properties>
</object>
</template>

10
assets/templates/house.tx Normal file
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<?xml version="1.0" encoding="UTF-8"?>
<template>
<tileset firstgid="1" source="../objectsprites.tsx"/>
<object type="2" gid="3" width="80" height="80">
<properties>
<property name="animframes" type="int" value="1"/>
<property name="assetpath" value="/obj/house.png"/>
</properties>
</object>
</template>

10
assets/templates/tower.tx Normal file
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<?xml version="1.0" encoding="UTF-8"?>
<template>
<tileset firstgid="1" source="../objectsprites.tsx"/>
<object type="3" gid="4" width="48" height="128">
<properties>
<property name="animframes" type="int" value="1"/>
<property name="assetpath" value="/obj/tower.png"/>
</properties>
</object>
</template>

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<?xml version="1.0" encoding="UTF-8"?>
<template>
<tileset firstgid="1" source="../objectsprites.tsx"/>
<object type="4" gid="5" width="48" height="64">
<properties>
<property name="animframes" type="int" value="3"/>
<property name="assetpath" value="/obj/waterfall.png"/>
</properties>
</object>
</template>