Add tiled map, tilesheet configs etc
These are just XML so relatively git-friendly. They're needed for the game and should be syncronised to the version of the code so they really ought to be checked in.
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49
assets/objectsprites.tsx
Normal file
49
assets/objectsprites.tsx
Normal file
@@ -0,0 +1,49 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<tileset version="1.10" tiledversion="1.11.0" name="objectsprites" tilewidth="80" tileheight="128" tilecount="5" columns="0">
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<grid orientation="orthogonal" width="1" height="1"/>
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<tile id="0">
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<image source="tiled-obj/flag-0.png" width="32" height="64"/>
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<objectgroup draworder="index" id="5">
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<object id="5" x="6" y="0" width="26" height="55"/>
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<object id="6" x="0" y="54">
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<point/>
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</object>
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</objectgroup>
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</tile>
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<tile id="1">
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<image source="tiled-obj/fountain-0.png" width="48" height="48"/>
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<objectgroup draworder="index" id="2">
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<object id="1" x="0" y="0" width="48" height="45"/>
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<object id="4" x="0" y="31">
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<point/>
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</object>
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</objectgroup>
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</tile>
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<tile id="2">
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<image source="tiled-obj/house.png" width="80" height="80"/>
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<objectgroup draworder="index" id="2">
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<object id="1" x="3" y="0" width="74" height="77"/>
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<object id="2" x="0" y="75">
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<point/>
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</object>
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</objectgroup>
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</tile>
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<tile id="3">
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<image source="tiled-obj/tower.png" width="48" height="128"/>
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<objectgroup draworder="index" id="2">
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<object id="1" x="0" y="0" width="48" height="112"/>
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<object id="2" x="0" y="95">
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<point/>
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</object>
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</objectgroup>
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</tile>
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<tile id="4">
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<image source="tiled-obj/waterfall-0.png" width="48" height="64"/>
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<objectgroup draworder="index" id="2">
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<object id="1" x="0" y="0" width="48" height="64"/>
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<object id="2" x="0" y="48">
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<point/>
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</object>
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</objectgroup>
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</tile>
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</tileset>
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