Store maze in static variable
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parent
7a2a589c45
commit
95133052d3
26
main.c
26
main.c
@ -26,10 +26,6 @@
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typedef enum { LEFT, RIGHT, UP, DOWN } dir_t;
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typedef struct {
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bool cells[GRID_SIZE][GRID_SIZE];
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} maze_t;
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typedef struct {
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int x, y;
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} vec2_t;
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@ -46,6 +42,7 @@ static const vec2_t steps[] = {
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static Display *dpy;
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static Window window;
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static GC ctx;
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static bool maze[GRID_SIZE][GRID_SIZE];
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static void draw_walls(void)
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{
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@ -66,7 +63,7 @@ static void draw_walls(void)
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XFlush(dpy);
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}
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static void draw_maze(const maze_t *m)
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static void draw_maze(void)
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{
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const int margin_px = PX(MARGIN + WALL_THICKNESS);
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XClearArea(
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@ -75,7 +72,7 @@ static void draw_maze(const maze_t *m)
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for (int x = 0; x < GRID_SIZE; ++x) {
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for (int y = 0; y < GRID_SIZE; ++y) {
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if (m->cells[x][y])
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if (maze[x][y])
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continue;
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const int left = margin_px + PX(x);
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const int top = margin_px + PX(y);
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@ -86,11 +83,11 @@ static void draw_maze(const maze_t *m)
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XFlush(dpy);
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}
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static void generate_maze(maze_t *m, vec2_t p, vec2_t g)
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static void generate_maze(vec2_t p, vec2_t g)
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{
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m->cells[p.x][p.y] = true;
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maze[p.x][p.y] = true;
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draw_maze(m);
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draw_maze();
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nanosleep(&pause, NULL);
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if (p.x == g.x && p.y == g.y)
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@ -111,12 +108,12 @@ static void generate_maze(maze_t *m, vec2_t p, vec2_t g)
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const bool x_in_bounds = n.x >= 0 && n.x < GRID_SIZE;
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const bool y_in_bounds = n.y >= 0 && n.y < GRID_SIZE;
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if (x_in_bounds && y_in_bounds && !m->cells[n.x][n.y]) {
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if (x_in_bounds && y_in_bounds && !maze[n.x][n.y]) {
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const int xi = (p.x + n.x) / 2;
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const int yi = (p.y + n.y) / 2;
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m->cells[xi][yi] = true;
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maze[xi][yi] = true;
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generate_maze(m, n, g);
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generate_maze(n, g);
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}
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}
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}
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@ -151,11 +148,10 @@ int main(void)
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while (MapNotify != evt.type);
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// Generate and draw maze
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maze_t m;
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memset(&m, 0, sizeof(maze_t));
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memset(&maze, 0, sizeof(maze));
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draw_walls();
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const vec2_t start = { GOAL, GOAL }, end = { 0, 0 };
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generate_maze(&m, start, end);
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generate_maze(start, end);
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// Wait for window exit
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bool is_del = false;
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