167 lines
3.8 KiB
C
167 lines
3.8 KiB
C
/*
|
|
* Copyright (c) Camden Dixie O'Brien
|
|
* SPDX-License-Identifier: AGPL-3.0-only
|
|
*/
|
|
|
|
#define _POSIX_C_SOURCE 199309L
|
|
|
|
#include <X11/Xlib.h>
|
|
#include <assert.h>
|
|
#include <stdbool.h>
|
|
#include <stdlib.h>
|
|
#include <string.h>
|
|
#include <sys/time.h>
|
|
#include <time.h>
|
|
|
|
#define MAZE_SIZE 24
|
|
|
|
#define GRID_SIZE (2 * MAZE_SIZE - 1)
|
|
#define MARGIN 2
|
|
#define WALL_THICKNESS 1
|
|
#define WINDOW_SIZE (GRID_SIZE + 2 * (WALL_THICKNESS + MARGIN))
|
|
|
|
#define PX(x) ((x) << 3)
|
|
|
|
#define GOAL (GRID_SIZE - 1)
|
|
|
|
typedef enum { LEFT, RIGHT, UP, DOWN } dir_t;
|
|
|
|
typedef struct {
|
|
int x, y;
|
|
} vec2_t;
|
|
|
|
static const struct timespec pause = { .tv_nsec = 5000000 };
|
|
|
|
static const vec2_t steps[] = {
|
|
[LEFT] = { .x = -2, .y = 0 },
|
|
[RIGHT] = { .x = 2, .y = 0 },
|
|
[UP] = { .x = 0, .y = -2 },
|
|
[DOWN] = { .x = 0, .y = 2 },
|
|
};
|
|
|
|
static Display *dpy;
|
|
static Window window;
|
|
static GC ctx;
|
|
static bool maze[GRID_SIZE][GRID_SIZE];
|
|
|
|
static void draw_walls(void)
|
|
{
|
|
XFillRectangle(
|
|
dpy, window, ctx, PX(MARGIN), PX(MARGIN), PX(GRID_SIZE + 2),
|
|
PX(WALL_THICKNESS));
|
|
XFillRectangle(
|
|
dpy, window, ctx, PX(MARGIN),
|
|
PX(MARGIN + WALL_THICKNESS + GRID_SIZE), PX(GRID_SIZE + 2),
|
|
PX(WALL_THICKNESS));
|
|
XFillRectangle(
|
|
dpy, window, ctx, PX(MARGIN), PX(MARGIN + WALL_THICKNESS),
|
|
PX(WALL_THICKNESS), PX(GRID_SIZE));
|
|
XFillRectangle(
|
|
dpy, window, ctx, PX(MARGIN + WALL_THICKNESS + GRID_SIZE),
|
|
PX(MARGIN + WALL_THICKNESS), PX(WALL_THICKNESS), PX(GRID_SIZE - 1));
|
|
|
|
XFlush(dpy);
|
|
}
|
|
|
|
static void draw_maze(void)
|
|
{
|
|
const int margin_px = PX(MARGIN + WALL_THICKNESS);
|
|
XClearArea(
|
|
dpy, window, margin_px, margin_px, PX(GRID_SIZE), PX(GRID_SIZE),
|
|
false);
|
|
|
|
for (int x = 0; x < GRID_SIZE; ++x) {
|
|
for (int y = 0; y < GRID_SIZE; ++y) {
|
|
if (maze[x][y])
|
|
continue;
|
|
const int left = margin_px + PX(x);
|
|
const int top = margin_px + PX(y);
|
|
XFillRectangle(dpy, window, ctx, left, top, PX(1), PX(1));
|
|
}
|
|
}
|
|
|
|
XFlush(dpy);
|
|
}
|
|
|
|
static void generate_maze(vec2_t p, vec2_t g)
|
|
{
|
|
maze[p.x][p.y] = true;
|
|
|
|
draw_maze();
|
|
nanosleep(&pause, NULL);
|
|
|
|
if (p.x == g.x && p.y == g.y)
|
|
return;
|
|
|
|
dir_t visit[] = { LEFT, RIGHT, UP, DOWN };
|
|
for (int i = 3; i > 0; --i) {
|
|
const int r = rand() % (i + 1);
|
|
const dir_t tmp = visit[r];
|
|
visit[r] = visit[i];
|
|
visit[i] = tmp;
|
|
}
|
|
|
|
vec2_t n;
|
|
for (int i = 0; i < 4; ++i) {
|
|
n.x = p.x + steps[visit[i]].x;
|
|
n.y = p.y + steps[visit[i]].y;
|
|
|
|
const bool x_in_bounds = n.x >= 0 && n.x < GRID_SIZE;
|
|
const bool y_in_bounds = n.y >= 0 && n.y < GRID_SIZE;
|
|
if (x_in_bounds && y_in_bounds && !maze[n.x][n.y]) {
|
|
const int xi = (p.x + n.x) / 2;
|
|
const int yi = (p.y + n.y) / 2;
|
|
maze[xi][yi] = true;
|
|
|
|
generate_maze(n, g);
|
|
}
|
|
}
|
|
}
|
|
|
|
int main(void)
|
|
{
|
|
// Seed random number generation from time
|
|
struct timeval tv;
|
|
gettimeofday(&tv, NULL);
|
|
srand(tv.tv_usec);
|
|
|
|
XEvent evt;
|
|
dpy = XOpenDisplay(NULL);
|
|
assert(dpy);
|
|
|
|
// Create window and configure graphics context
|
|
const int black = BlackPixel(dpy, DefaultScreen(dpy));
|
|
const int white = WhitePixel(dpy, DefaultScreen(dpy));
|
|
window = XCreateSimpleWindow(
|
|
dpy, DefaultRootWindow(dpy), 0, 0, PX(WINDOW_SIZE), PX(WINDOW_SIZE),
|
|
0, white, white);
|
|
Atom del = XInternAtom(dpy, "WM_DELETE_WINDOW", false);
|
|
XSetWMProtocols(dpy, window, &del, 1);
|
|
ctx = DefaultGC(dpy, DefaultScreen(dpy));
|
|
XSetForeground(dpy, ctx, black);
|
|
|
|
// Map window
|
|
XSelectInput(dpy, window, StructureNotifyMask);
|
|
XMapWindow(dpy, window);
|
|
do
|
|
XNextEvent(dpy, &evt);
|
|
while (MapNotify != evt.type);
|
|
|
|
// Generate and draw maze
|
|
memset(&maze, 0, sizeof(maze));
|
|
draw_walls();
|
|
const vec2_t start = { GOAL, GOAL }, end = { 0, 0 };
|
|
generate_maze(start, end);
|
|
|
|
// Wait for window exit
|
|
bool is_del = false;
|
|
do {
|
|
XNextEvent(dpy, &evt);
|
|
if (ClientMessage == evt.type)
|
|
is_del = (unsigned long)evt.xclient.data.l[0] == del;
|
|
} while (!is_del);
|
|
|
|
XCloseDisplay(dpy);
|
|
return EXIT_SUCCESS;
|
|
}
|