Files
gpu-renderer/vert.glsl
T

21 lines
351 B
GLSL

#version 450
vec2 positions[3] = vec2[](
vec2(0.0, -0.5),
vec2(0.5, 0.5),
vec2(-0.5, 0.5)
);
vec3 colours[3] = vec3[](
vec3(1.0, 0.0, 0.0),
vec3(0.0, 1.0, 0.0),
vec3(0.0, 0.0, 1.0)
);
layout(location = 0) out vec3 frag_colour;
void main() {
gl_Position = vec4(positions[gl_VertexIndex], 0.0, 1.0);
frag_colour = colours[gl_VertexIndex];
}