Files
gpu-renderer/vert.glsl
T

12 lines
215 B
GLSL

#version 450
layout(location = 0) in vec2 position;
layout(location = 1) in vec3 colour;
layout(location = 0) out vec3 frag_colour;
void main() {
gl_Position = vec4(position, 0.0, 1.0);
frag_colour = colour;
}