Files
gpu-renderer/vert.glsl
T

18 lines
315 B
GLSL

#version 450
layout(location = 0) in vec3 pos;
layout(location = 1) in vec3 colour;
layout(location = 0) out vec3 frag_colour;
layout(push_constant) uniform MVP {
mat4 model;
mat4 view;
mat4 proj;
} mvp;
void main() {
gl_Position = mvp.proj * mvp.view * mvp.model * vec4(pos, 1.0);
frag_colour = colour;
}