10 lines
153 B
GLSL
10 lines
153 B
GLSL
#version 450
|
|
|
|
layout(location = 0) in vec3 frag_normal;
|
|
layout(location = 0) out vec4 out_colour;
|
|
|
|
void main()
|
|
{
|
|
out_colour = vec4(frag_normal, 1.0);
|
|
}
|