Files
gpu-renderer/model_format_utah.c

230 lines
5.4 KiB
C

#include "model_format_utah.h"
#include <assert.h>
#include <ctype.h>
#include <fcntl.h>
#include <math.h>
#include <stdbit.h>
#include <stdio.h>
#include <stdlib.h>
#include <unistd.h>
#define BUFFER_SIZE 256
#define FIB_WRAP_COEFF 11400714819323198485LLU
typedef struct {
uint8_t *rp;
size_t vertex_count;
size_t index_count;
size_t capacity;
size_t buffered;
const int fd;
uint8_t buffer[BUFFER_SIZE];
} read_ctx_t;
typedef struct {
unsigned probe_count;
index_t index;
bool occupied;
} table_node_t;
typedef struct {
table_node_t *nodes;
size_t size;
unsigned shift;
unsigned max_probe_count;
} table_t;
static uint32_t hash_vertex(vertex_t v)
{
const uint32_t px = *((uint32_t *)&v.position.x);
const uint32_t py = *((uint32_t *)&v.position.y);
const uint32_t pz = *((uint32_t *)&v.position.z);
const uint32_t nx = *((uint32_t *)&v.normal.x);
const uint32_t ny = *((uint32_t *)&v.normal.y);
const uint32_t nz = *((uint32_t *)&v.normal.z);
return px ^ (py << 1) ^ (pz << 2) ^ (pz << 3) ^ (nx << 4) ^ (ny << 5)
^ (nz << 6);
}
static bool vertex_equals(vertex_t v, vertex_t u)
{
return v.position.x == u.position.x && v.position.y == u.position.y
&& v.position.z == u.position.z && v.normal.x == u.normal.x
&& v.normal.y == u.normal.y && v.normal.z == u.normal.z;
}
static unsigned wrap(table_t *table, uint32_t hash)
{
return (unsigned)((hash * FIB_WRAP_COEFF) >> table->shift);
}
static bool lookup(
table_t *table, model_t *model, unsigned base, vertex_t vertex,
index_t *index_out)
{
for (unsigned i = 0; i < table->max_probe_count; ++i) {
const unsigned t = (base + i) & (UINT64_MAX >> table->shift);
const table_node_t *node = table->nodes + t;
if (!node->occupied)
return false;
const vertex_t node_vertex = model->vertices[node->index];
if (vertex_equals(vertex, node_vertex)) {
*index_out = node->index;
return true;
}
}
return false;
}
static void insert(table_t *table, unsigned base, index_t index)
{
for (unsigned i = 0; i < table->size; ++i) {
const unsigned t = (base + i) & (UINT64_MAX >> table->shift);
table_node_t *node = table->nodes + t;
if (!node->occupied) {
node->occupied = true;
node->probe_count = i;
node->index = index;
if (i > table->max_probe_count)
table->max_probe_count = i;
return;
}
if (node->probe_count < i) {
const unsigned node_probe_count = node->probe_count;
node->probe_count = i;
i = node_probe_count;
const index_t node_index = node->index;
node->index = index;
index = node_index;
}
}
assert(false);
}
static index_t handle_vertex(table_t *table, model_t *model, vertex_t vertex)
{
index_t index;
const unsigned base = wrap(table, hash_vertex(vertex));
const bool exists = lookup(table, model, base, vertex, &index);
if (exists)
return index;
index = model->vertex_count;
model->vertices[model->vertex_count++] = vertex;
insert(table, base, index);
return index;
}
static uint8_t read_byte(read_ctx_t *ctx)
{
if (ctx->rp >= ctx->buffer + ctx->buffered) {
const ssize_t res = read(ctx->fd, ctx->buffer, BUFFER_SIZE);
assert(res != -1);
ctx->buffered = (size_t)res;
ctx->rp = ctx->buffer;
}
return *ctx->rp++;
}
static size_t read_triangle_count(read_ctx_t *ctx)
{
size_t triangle_count = 0;
while (1) {
const uint8_t b = read_byte(ctx);
if (isdigit(b)) {
triangle_count = 10 * triangle_count + b - '0';
} else {
assert(b == '\n');
break;
}
}
return triangle_count;
}
static float read_float(read_ctx_t *ctx)
{
bool negative = false;
float value = 0, digit_div = 0;
while (1) {
const uint8_t b = read_byte(ctx);
if (b == '-') {
assert(value == 0);
negative = true;
} else if (b == '.') {
digit_div = 10;
} else if (isdigit(b)) {
if (digit_div == 0) {
value = 10 * value + (b - '0');
} else {
value += (float)(b - '0') / digit_div;
digit_div *= 10;
}
} else {
assert(b == ' ' || b == '\n');
break;
}
}
return (negative ? -1 : 1) * value;
}
static vec3_t read_vec3(read_ctx_t *ctx)
{
const float x = read_float(ctx);
const float y = read_float(ctx);
const float z = read_float(ctx);
return (vec3_t) { x, y, z };
}
static vertex_t read_vertex(read_ctx_t *ctx)
{
const vec3_t position = read_vec3(ctx);
const vec3_t normal = read_vec3(ctx);
return (vertex_t) { position, normal, {}, {} };
}
model_t model_format_utah_read(const char *path)
{
read_ctx_t ctx = { .fd = open(path, O_RDONLY), .rp = ctx.buffer };
assert(ctx.fd != -1);
const size_t triangle_count = read_triangle_count(&ctx);
const size_t index_count = 3 * triangle_count;
// Begin with vertex buffer at maximum possible size
model_t model = model_init(index_count, index_count);
model.vertex_count = 0;
// Set up hash table for vertex de-duplication
table_t table = { .max_probe_count = 0 };
table.size = stdc_bit_ceil((size_t)(1.5 * index_count));
table.shift = 64 - stdc_trailing_zeros(table.size);
table.nodes = calloc(table.size, sizeof(table_node_t));
assert(table.nodes != nullptr);
for (size_t i = 0; i < index_count; ++i) {
const vertex_t vertex = read_vertex(&ctx);
index_t index = handle_vertex(&table, &model, vertex);
model.indices[i] = index;
// Skip newline after each triangle
if (i % 3 == 2) {
const uint8_t b = read_byte(&ctx);
assert(b == '\n');
}
}
// Shrink vertex buffer down to needed size
model.vertices
= realloc(model.vertices, model.vertex_count * sizeof(vertex_t));
assert(model.vertices != nullptr);
free(table.nodes);
close(ctx.fd);
return model;
}