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C

#ifndef ANIMATION_H
#define ANIMATION_H
#include "model.h"
typedef struct {
mat4_t *bone_matrices;
const bone_t *current, *next;
uint32_t current_keyframe, next_keyframe;
uint32_t duration_us, elapsed_us;
} animation_state_t;
animation_state_t animation_init(const model_t *model);
void animation_cleanup(animation_state_t *state);
void animation_start(
animation_state_t *state, const model_t *model, uint32_t start_keyframe);
void animation_update(
animation_state_t *state, const model_t *model, uint32_t dt_us);
#endif