#ifndef ANIMATION_H #define ANIMATION_H #include "model.h" typedef struct { mat4_t *bone_matrices; const bone_t *current, *next; uint32_t current_keyframe, next_keyframe; uint32_t duration_us, elapsed_us; } animation_state_t; animation_state_t animation_init(const model_t *model); void animation_cleanup(animation_state_t *state); void animation_start( animation_state_t *state, const model_t *model, uint32_t start_keyframe); void animation_update( animation_state_t *state, const model_t *model, uint32_t dt_us); #endif